Yeah I have my concerns about that too. They actually where brutal invaders that as the saying goes (and the trailer itself alluded to) "rape, pillage and murder". Not too sure how well I'll get on with not only playing one of them, but playing one of them portrayed as the heroes subduing the "evil foreign nation".
Exactly. It's like Amazon's New World game. Every time I see a screenshot of it, I'm baffled as to how anyone greenlit the project.
Then again I had similar concerns over AC3's initial reveals but it turned out to be far more balanced than the initial trailers suggested.
Good point, a switch up like AC3 would be interesting.
Maybe the guy we see in the trailer is the main character's father, and you control the child that was born in the Viking settlement in England? That would make for a much more interesting narrative angle IMO. You wouldn't be controlling a raping, pillaging invader who had laid claim to land that isn't theirs, you'd be controlling a child who was born into that stolen land. The immorality isn't the child's, it's their father's, but the child would be burdened.
I doubt that's going to be the case though, given the conquer and subdue tagline. That strikes me more as the idiom of an invader. I could be wrong, it could be the mantra that Viking Dad, during his dying breaths or something, gives to his Vikenglish child.
AC games have hardly ever been historically accurate!
Correct, but none of the ones I've played had me controlling a villain. Someone who's morally grey, sure, but an antihero is distinct from a villain. And I think "conquer and subdue" goes beyond the territory of antihero and into the territory of villain.
When it comes to storytelling, a lack of historical accuracy doesn't bother me, same with scientific accuracy. I care about themes and characters. So when the player's avatar is part of an invading force which is responsible for swathes of innocent deaths, and a gameplay mechanic is to conquer this foreign land, I get the feeling that a very fundamental theme is a rapacious one, and a very fundamental character is an unsympathetic one.
So that's what bothers me. I wouldn't, for example, mind them adding in unicorns. Unless those unicorns were unsympathetic...
The player wasn't particularly heroic in in Black Flag, Unity or Odyssey; in the latter you literally were a Misthios: a mercenary. Pirates, Assassin's and Mercenaries are not typically heroics archetypes so Valhalla isn't changing much in this regard. I doubt there will be much attacking peasants beyond a few intro missions, because that just isn't interesting.
Not particularly heroic, no. But not particularly villainous either.
AC1: I played as Altaïr, a native of the lands being invaded by the Knights Templar. The villains were the invaders.
AC2 + Brotherhood: I played as Ezio, a noble who falls foul of a cruel and murderous political class. The villains were the corrupt political class, especially the Borgia family.
AC Revelations: I can't remember anything about that game, other than the fact that I played it over the Christmas period to help me adjust to night shifts. The villain here is the state of intoxication I was in.
AC3: you begin as an invader, then there's a switch up, and you're a native who fights the invaders. The villains are the invaders.
AC Black Flag: you play as a pirate, but a pirate who mainly fights and steals from Spanish and British Imperial forces, both of which are invaders. The villains are the invaders.
AC Odyssey: I've barely played any of this entry, but given that the states of Greece were constantly at war with each other, it doesn't strike me as a villainous context in which to be a mercenary. The villains in this game are the poorly implemented RPG mechanics.
1, 2, Brotherhood, 3, and Black Flag are the ones I've played and completed (and actually remember haha.) In each of them, you play as a plucky underdog who takes the fight to the more powerful forces who are trying to... conquer and subdue.
Now that looks to be getting inverted. The trailer could be playing with us. I recall reading that one of the AC games (one of the ones I didn't play - perhaps Rogue) had you control a Templar. Maybe that's the case here. If so, all is forgiven and it would be quite interesting to play as a villain who has valid motivations.
But I fear that this inversion is more along the Weiss & Benioff or Rian Johnson lines of... *sigh* subversion of expectations. More along the lines of "I bet you weren't expecting the Assassins to start behaving like the Templars, right? Well now they do!!"
SoE Writer
"You're being chased down a dark alleyway. Ahead you see a pub, your only hope of shelter, your only chance to lose your pursuer, but there are half a dozen scoundrels stood in front of it."
We, the audience, in our heads
"Oooh, I wonder if he's going to fight the scoundrels? Or turn and face his pursuer? Maybe the scoundrels will be friendly and block the pursuer so that our fair hero can head inside and get pissed? I wonder, I wonder, I wonder. Maybe they'll surprise me!? Aww man, I hope they surprise me!"
SoE Writer
"And he woke up and it was aaaaaall a dream."
We, the audience, in our heads
"Well, that was certainly surprising I suppose."