Funnily enough, even that difference matters in my recent experience. On our last big project we've delivered cinematics for a console game at 30fps - and in some scenes, it looked and felt noticeably different to me than 24fps. Just some simple camera pans and slow character movement, but it still mattered somehow.
However I'm not sure about our theater room's tech specifics, ie. what's the projector's actual refresh rate for 24fps and 30fps material, does it adjust or is there some pulldown/whatever... It's a relatively big screen and cinema seats, nice for dailies
In a game setting, unless the whole game is 24fps, you will get pulldown if you do 24fps cinematics unless you change the output mode which takes a couple of seconds on most TVs.