http://www.3dcenter.de/artikel/cinefx/index_e.php
The english version is now available. XMas made the translation.
Enjoy !
The english version is now available. XMas made the translation.
Enjoy !
4 Additionen mit jeweils 2 Werten
2 Additionen mit jeweils 3 Werten
1 Addition mit 4 Werten
four additions of two scalars
three additions of three scalars
one addition of four scalars
Looking very closely, one can see another surprise: The rasterizer doesn't deliver pixels but so-called "quads" to the pipeline.
And pretty much a requirement, AFAICS, given the derivative sampling instructions in DX.DaveBaumann said:Looking very closely, one can see another surprise: The rasterizer doesn't deliver pixels but so-called "quads" to the pipeline.
Is this really a surprise? Most 4 pipe (or more ) chips work on the pricipal of quads.
DaveBaumann said:Looking very closely, one can see another surprise: The rasterizer doesn't deliver pixels but so-called "quads" to the pipeline.
Is this really a surprise? Most 4 pipe (or more ) chips work on the pricipal of quads.
( Or... You wouldn't be saying the R300 is 2 pipes would you? ... )
Erg. . . Isn't that what they did with the NV30? :?nelg said:Will nVidia need to start from a clean sheet?
Well it seems that one is a little soiled ..... what I meant was another clean sheet for the NV4x.Ostsol said:Erg. . . Isn't that what they did with the NV30? :?
Ostsol said:Erg. . . Isn't that what they did with the NV30? :?nelg said:Will nVidia need to start from a clean sheet?
As I have said many times before, I would say this is 'one pipe, processing quads'.DaveBaumann said:No, NV30 is still 4 pipes, but they work in a quad - again, as every 4 pipe board does; if you want to state that NV30 is '1 pipe' on the definition of a quad then so was every other '4 pixel pipe' chip before it.
WaltC said:Had they had some foresight they'd have quietly scrapped nV3x last August and started over at that time.
...would it be fair to say that the Nv3x suffers from design limitation as opposed to being “buggy�
Ailuros said:Uttar,
I don´t expect (according to simple reasoning) ATI to sit idle for very long what the low end segment concerns. There the same advantages will apply as with their higher end parts.
991060 said:is there a way to improve the performance of CineFx I/II by using a more nvidia friendly compiler,just as mentioned in the article?
if I understand everything correctly,shaders like:
arith inst 1
tex inst 1
arith inst 2
tex inst 2
.
.
.
are more friendly to R300/350 design.
and shaders such as:
arith inst 1
tex inst 1
tex inst 2
arith inst 2
tex inst 3
tex inst 4
.
.
.
are more friendly to NV30/35 design, am I right?