It's even worse when they change the single player experience IMO. It's not even balancing for multiplayer to make the game more fun, but just changing the rules. Still, I've a whole other thread on that subject.
There's no real requirement there. Borderlands for example released expansions as downloads that required the existing (disc or downloaded) game. There are lots of examples.
I think you're confusing RoS with the PS4 version. I'm talking about the PS3. I bought D3 for PS3 at full price. I was then asked to pay full price for RoS on PS3 that uses all the same assets as the first game. It's just another chapter, 20% more stuff, but you had to buy it to get ongoing support as Blizzard dropped the original version of the game.
In summary - buy a game at full price; have support for it dropped; have to to buy the same game again at full price to get the version that'll gain ongoing support. That's akin to buying Uncharted, then having to buy it again to get the version that has online patched so you can play other people. Or buying GTA IV, then having to buy the whole thing again at full price to get access to the DLC. Or buying Star Wars Battlefronts, and then having to buy the whole game again at full price to gain access to a new single player campaign and not be locked out of future online play.
That's something neither of the console holders would approve of being sold as DLC.
The problem with the wait-and-see approach and buying cheaper is that the pubs need that higher prices of launch. If everyone waited until the game was fixed and cheaper, games literally couldn't be made as they are. Hence we ought to be looking at software being launched in excellent condition to justify investing early at full price.
I'm confused. The 'chunks' you describe are all included in the original D3. The only difference between the PS3 version of D3 and PS3 version of RoS is the 5th Act and extra class and game tweaks. Everything else is identical. The two discs duplicate, I assume, vast quantities of data.That's something neither of the console holders would approve of being sold as DLC. Perhaps they could have gotten around that by releasing pieces of RoS in DLC "chunks" with each RoS area sold as a separate DLC...
The problem is that for RoS you need the base game to play it. For physical disk owners, are they going to have you insert the disk for D3 to verify you own that and then ask you to insert the disk for RoS to verify that you own that every time you play RoS?
I'd say for the most part all the publishers are usually dependable and respectable.
Also consider consumers that have become increasingly fickle and unforgiving.
Take Daggerfall for example. Game was a cockroach fest and no bethesda game has been as buggy since. But back then people accepted the game as primitive and simple and buggy as it was, and played around those issues.
Games now days are much better in every sense from story to gameplay to graphics to audio etc etc, and we pay 20% more then back in 1996 for a game 2000% more expensive to produce.
That's an exceptional example. Back in the days of Daggerfall, there were countless PC and console games that just worked*. The explanation is "they were simpler" but you can't claim games have gotten better. Even post patching we have broken games. If games have gotten better, the gaming industry wouldn't exist now because people would have bought broken games with no way to patch and fix them and just given up!Take Daggerfall for example. Game was a cockroach fest and no bethesda game has been as buggy since. But back then people accepted the game as primitive and simple and buggy as it was, and played around those issues.
Games now days are much better in every sense from story to gameplay to graphics to audio etc etc, and we pay 20% more then back in 1996 for a game 2000% more expensive to produce.