I challenge you to link to thee threads discussing different games where positive comments outnumber the negatives. It's ok, I'm not in a rush
Do the threads need to be unlocked?
I challenge you to link to thee threads discussing different games where positive comments outnumber the negatives. It's ok, I'm not in a rush
Funnily enough when I was writing the post I originally said one thread and I immediately thought of Trials so I changed it to three. But even if you can find three, three out of thousands of games is poor which is really my point. For every Trials there are a dozen WATCH_DOGS , Colonial Marines or Unity threads.I'm thinking for example GTA 5 and the Trials games have pretty favourable user reviews in most places.
Not entirely "game breaking" but I consider it "game play breaking" when a fundamental of a game is changed enough that it prevents people from playing it the way they would have in a previous series.
In this situation I'm talking about Halo 4. First, in all previous Halo series you could cary forward power weapons, but in H4 once you take a weapon forward one minizone then swap it with a different weapon it completely disappears. Second, in all previous Halo series you could carry forward power vehicles, but in H4 once you take it beyond a minizone then it disappears completely; you're driving a wraith one moment and the next its gone!
Good, because I'm not going to. I've read people rave about Warframe, Destiny, DriveClub (after the launch moaning), Bloodborne, just off the top of my head.I'm not expecting Shifty to actually spend time counting and categorising posts in threads!
that is annoying but its design choice instead of bugs right?
Coming off a rant in the Battleborn thread about broken games that don't get fixed, is it true that there are no devs/pubs these days that can be trusted not to release broken games? Or are there some devs/publishers who never put anything out there until it works, or at least connect with the public over issues and do actually solve them in a timely fashion? My personal feeling is any game bought day one could be riddled with issues that don't get fixed for months, and you can't buy with confidence from any publisher.
Oh man you reminded me of Arkham Knight on PC. What a train wreck that release is even after months of official launchComing off a rant in the Battleborn thread about broken games that don't get fixed, is it true that there are no devs/pubs these days that can be trusted not to release broken games? Or are there some devs/publishers who never put anything out there until it works, or at least connect with the public over issues and do actually solve them in a timely fashion? My personal feeling is any game bought day one could be riddled with issues that don't get fixed for months, and you can't buy with confidence from any publisher.
When the original PS3 The Last of Us launched they had some weird online problem where autosaves were tied to the servers so a lot of people, myself included, lost a few hours of play. That was a bit annoying but there are worse games to have to replayHas a semirecent naughty dog game had issues?
The reason I single out devs is for those who are indie (or well supported) and not reliant on a publisher setting limiting release schedules. I was not saying there are lousy devs out there chucking out crap games, but asking if there are any names in gaming, whether publishers or specific development houses (either published or independent) where you can trust 100% that the game will be solid, or at least have significant issues dealt with promptly. The cause of the game problems isn't really the issue - I think we all appreciate it's basically business driving the release of poor and broken games rather than inability.All developers have the talent and skill to release a good product at launch.
That was a problem by design, but people ranted against it (because your gun shot off to the side at close range) and eventually it was fixed. ND dragged their heals on that one (I had a debate with an (self claimed) ND tester on the forums who said everything was fine and we were all lousy players, and eventually I presented video evidence backing up everyone's complaints), which is why I don't trust them 100%. Also their network matchmaking and game install kills that required an uninstall/reinstall IIRC. So even a AAA dev powerhouse like ND can sell you a game that doesn't work properly and generates a fair degree of frustration.There was the wierd aiming issue with Uncharted 3, although whether you consider it a bug or not probably depends on who you're asking.
The reason I single out devs is for those who are indie (or well supported) and not reliant on a publisher setting limiting release schedules. I was not saying there are lousy devs out there chucking out crap games, but asking if there are any names in gaming, whether publishers or specific development houses (either published or independent) where you can trust 100% that the game will be solid, or at least have significant issues dealt with promptly. The cause of the game problems isn't really the issue - I think we all appreciate it's basically business driving the release of poor and broken games rather than inability.
Coming off a rant in the Battleborn thread about broken games that don't get fixed, is it true that there are no devs/pubs these days that can be trusted not to release broken games? Or are there some devs/publishers who never put anything out there until it works, or at least connect with the public over issues and do actually solve them in a timely fashion? My personal feeling is any game bought day one could be riddled with issues that don't get fixed for months, and you can't buy with confidence from any publisher.