Tkumpathenurple
Veteran
Now, I know this comes up all the time, in one form or another of "next generation, we'll have more power, so we'll see 60fps!"
The response, of course, is always that it's up to the developers.
Of recent years though, I seem to regularly happen upon mention of techniques that benefit from the additional information a higher framerate provides.
Quantum Break takes 4 previous 720p frames to output a final 1080p image, and I think Ratchet and Clank does something similar on the Pro. Checkerboard rendering uses information from previous frames as well.
I'm pretty sure there are more examples, but none are springing to mind right now.
So, as we head towards 4K resolutions, and the utilisation of techniques like temporal injection, will 45 and 60fps become more common? Does a higher framerate give better results?
The response, of course, is always that it's up to the developers.
Of recent years though, I seem to regularly happen upon mention of techniques that benefit from the additional information a higher framerate provides.
Quantum Break takes 4 previous 720p frames to output a final 1080p image, and I think Ratchet and Clank does something similar on the Pro. Checkerboard rendering uses information from previous frames as well.
I'm pretty sure there are more examples, but none are springing to mind right now.
So, as we head towards 4K resolutions, and the utilisation of techniques like temporal injection, will 45 and 60fps become more common? Does a higher framerate give better results?