I do wish there were more games that supported PC + 360 multiplayer. I think that would be fun. Probably the only publisher who would bankroll such a game would be MS though.
I used to like the idea of cross platform play, and it might be good with some titles, but hacking is a huge huge problem in the PC world, and I'd rather not have my console experience polluted. It's nice knowing that everyone has as level a playing field as can be guaranteed.
I do wish there were more games that supported PC + 360 multiplayer. I think that would be fun. Probably the only publisher who would bankroll such a game would be MS though.
Some kinds of it are for sure. Strategy, MMOG, some indie genres, etc. But the FPS/TPS and CRPG genres that most people here seem to be interested in are not PC focused anymore. And of course some genres have just gone away because they don't sell well enough apparently.This whole topic is crap PC games are flourishing. Farmville, mafiawars etc. PC gaming is at its peak.
I think AlphaWolf was being facetious, at least I hope so.
Some kinds of it are for sure. Strategy, MMOG, some indie genres, etc. But the FPS/TPS and CRPG genres that most people here seem to be interested in are not PC focused anymore. And of course some genres have just gone away because they don't sell well enough apparently.
All gaming has evolved from what was once expected
The only thing that's dying is big budgeted action and RPG exclusives. PC gaming has moved into it's own comfortable niche and it's doing better than ever there.
Big budgeted mainstream exclusives were killing the things I loved on this platform. The trend started around HL1's release and cultimated in HL2's premiere. 2004 was the height of this trend, we got awful lot of big budgeted exclusive that year, the problem was that they killed pretty much every genre that wasn't FPS and RTS. Throw in some rare RPG here and there and that was all PCgaming was getting. Genres like adventure, wargames, simulators, 4Xes and many others were either already near extinction or quickly heading towards it.
Niche games are great, but they just can 't compete for gamer's and press' attention with those big blockbuster exclusives. So they were dying out quickly.
The move of all those PC giants to consoles has created awful lot of breathing space on PC. This is one of the main reasons why we've seen such ressurgence of niche genres in recent few years. DD helped also, but the ressurgence is visible also in retail too. Without the need to compete with giants smaller devs can easily survive on the market. That's why not only so many new devs are being born, but also why we've seen so many veteran PC designers go back to PC gaming, after spending decade or so on retirement.
PC gaming right now is quickly turning into modernized version of what it was in 80s and early 90s. Sure, it would be great to have both niche and big budgeted exclusives, but realisticaly the later can't exist without hurting the former to some degree.
To me the current situation is a very welcome and healthy compromise. We get amazing niche development, which regularly provides us with hardcore exclusives.
And on high production values front we still do get many of them, sure most are RTSes and MMOs, but ocassionaly we will also get some RPG or action game. And if that's not enough you can always turn to PC versions of multiplats. Sure, they aren't designed perfectly to work on PC, but most of the time they are high quality and very enjoyable to play on PC, which just didn't happen 10 years ago. We do of course also get some crappy port from time to time, but even it is most of the time playable and there are also cases when console-centric games have their best versions on PC. If somebody would tell me 8-10 years ago that late port from consoles can sometimes actualy be the best version I would think they are completely crazy.
Modern niche games often have bigger budgets that what you considered "large" in late 90s. However around the time Half-life debuted the acceptance for niche dropped to hell. People were stiill making them, but in majority of cases those titles turned into swan songs. One niche game after another was launching and then flopping epically, dragging it's devs down. Nowadays niche games are doing fine, while back then they often led to death of the developer who was making them. The moment FPS and RTS populairity reached their peak was the moment everything else started to slowly die out.
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They did tempt devs, but what's more important is that they tempted gamers. Every market has limited ammount of money in it. As long as there are only small fishes in that pond it's ok, but once you put couple giants in there the food is no longer enough to sustain the whole ecosystem, the smaller predators die out. Eventualy the big fished grew into sizes that were too big even the whole pond, so they needed to jump to another to keep growing.
However once they left, there suddenly was once again plenty of food there, thus the population of small fishes started to slowly getting rebuilt.
If you look at sales of big PC hits you will notice that before late 90s it was rare for a game to sell many millions of copies. When million or even multimillion sellers started to become more common, they simply have eaten a large portion of how much money there was left to be spent on less pretty, more niche and less advertised products. PC market was constantly growing during 90s, but not fast enough.
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DD helps with two biggest hurdles for any niche product: avaibility on shelves and profit margins. This along with less competition from giants has created much more friendly enviorement for independent devs (I don't mean just indie, but broadly those devs that aren't owned by everybody else) and it shows. Look at it this way, on consoles DD is much weaker and there market is filled with big budgeted games, have you noticed that in few shorts years independent console devs became almost extinct? While on PC they still form the majority of active studios.
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Even those niche genres are more popular now than they were in their "golden eras" or ten years ago. More people play those games than ever before. The only difference is that other genres' popularity grew faster, that's all.
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You're lookin at reality of those years through rosse colored glasses. In late 90s and early 00s the only reason why you saw plenty of games from many genres is because devs were too blind to see that by making them they were killing their company. There never was a period where FPS/RTS and niche genres were both hugely popular. Once the former became popular the market turned to slaughterhouse to everything else. To me it's not "PCgaming at it's best" when niche releases mostly meant death to it's devs.
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We already are way past the point where tech was the primary apsect that determined production values of games. I can directly compare production values and budgets and see both are higher now even for niche. I can't see how can you assume that in market that's fully commercionalized and valued in dozens of billions of dollars there would be no budget differences between products that are aimed at smaller audiences vs ones that are aimed for mass public. THose less mainstream genres are doing now much betteer than 10 years ago, they sell better, they are more popular than ever, they have bigger budgets and production values than ever before. They grew a lot, you're just complaining it's not enough and they should have grew as much as mainstream genres, despite the fact that you won't find a single market on Earth that would develop in such way.
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Sure, but it doesn't grow fast enough. You see it now on consoles too, it led to death of independent developers and extinction of 3rd party exclusives and is responsible for decline of many game companies today. Consoles are just experiencing it a many years after PC gaming went through the same thing.
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I just don't understand why do you assume every segment of the market has to grow exactly at same rate in both popularity and resources being spent on projects to not be considered as "having a problem".
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You need to stop imagining those titles ever were "large scale productions". They never were, they always were niche and always were small productions by any rational means. They just stayed that way and continued to grow inside their own niche, while we also have gotten PC titles that managed to grow out of their own niche and became mainstream. But just because other games didn't achieve that doesn't mean they are in sorry state They are doing better than they were 10 years ago and that's a simple fact. The only difference between us is that I'm satisfied with just that, while you think they didn't grow anywhere enough.
What I think the developers need to do here is simply not bow down, but rather raise the bar. "Sorry, this game won't run on XP or your laptop. Good day. I SAID GOOD DAY."I'd say he missed three far more pertinent things that held back pc gaming that have nothing to do with consoles:
1) People clinging to Windows XP which meant all but forcing dx9 to be the baseline of all pc games until relatively recently, as Xp finally starts to die.
2) People shifting to laptops which by and large have gpu's that are ass.
What I think the developers need to do here is simply not bow down, but rather raise the bar. "Sorry, this game won't run on XP or your laptop. Good day. I SAID GOOD DAY."
The only advantage we have anymore is the screen resolution, and that ain't gonna cut it.
The move of all those PC giants to consoles has created awful lot of breathing space on PC. This is one of the main reasons why we've seen such ressurgence of niche genres in recent few years