Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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I'm back!!! :D With a new computer to boot ;)

Slight problem is that I have a TON of screens and no internet ( At parents house now )

What user.cfg settings to you use?

I use a mix of some mods for COP. Some textures from CS Complete mod, some from a COP vegetation color mod, terrain detail layer mod and also main layer textures modified by myself (for each area which are 3). Then some voice mod for russian voices except for critical characters/lines and also some few things for gameplay and original weather files modified with fog values from CS CM and also 1000/500/0.4 drawdistance/fogstart/fog thickness. Oh yes also put in the CS CM sky textures becouse they are amazing and have well defined landscape horisont.

Game runs smoothly without AA and max + tweaks taking it beyond (below) and with 4xMSAA + games DX10.1 HQ TSAA it runs fairly good depeding on situation.

Code:
r2_detail_bump on
r2_dof -1.250000,2.000000,200.000000
r2_dof_enable on
r2_dof_kernel 3.
r2_dof_sky 200.
r2_gi off
r2_gi_clip 0.03
r2_gi_depth 5
r2_gi_photons 10
r2_gi_refl 0.6
r2_gloss_factor 4.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 1.
r2_ls_bloom_kernel_g 7.
r2_ls_bloom_kernel_scale 0.85
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.25
r2_parallax_h 0.05
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 1.
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 96.
r2_ssa_lod_b 32.
r2_ssao st_opt_high
r2_ssao_blur on
r2_ssao_half_data off
r2_ssao_hbao on
r2_ssao_hdao off
r2_ssao_mode hbao
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00007
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 180.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.2
r2_sun_lumscale_hemi 0.65
r2_sun_near 30.
r2_sun_near_border 0.75
r2_sun_quality st_opt_extreme
r2_sun_shafts st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 2.5
r2_tonemap_amount 1.
r2_tonemap_lowlum 0.4
r2_tonemap_middlegray 1.55
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 70.
r3_dynamic_wet_surfaces_sm_res 256
r3_gbuffer_opt on
r3_minmax_sm autodetect
r3_msaa 4x
r3_msaa_alphatest st_opt_atest_msaa_dx10_1
r3_use_dx10_1 on
r3_volumetric_smoke on
r4_enable_tessellation off
r4_wireframe off
r__detail_density 0.2
r__dtex_range 175.
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
r__wallmark_ttl 300.
renderer renderer_r3
rs_c_brightness 0.95
rs_c_contrast 1.1
rs_c_gamma 0.8
rs_fullscreen on
rs_refresh_60hz on
rs_skeleton_update 128
rs_v_sync on
rs_vis_distance 1.5
snd_cache_size 32
snd_efx on
snd_targets 32
texture_lod 0
vid_mode 1680x1050

I have GI off becouse it is buggy and it breaks together with AA showing wireframe ontop of textures. :rolleyes:

Nebby you should see my Call Of Pripyat screens!!! Best looking game ever when the lighting is tweaked, Makes Arma2 and Crysis look like SNES games :p

Looking forward to your screenshots and files (you might want to send it to be included in Compelte Mod)! :D

Problem is there's no option to run MSAA on Alpha objects in the menu like there is in Clear Sky ? I've got it turned on in the user.cfg but not sure if it's set correctly :?:

The config file has it and it works perfectly.

Code:
r3_msaa_alphatest st_opt_atest_msaa_dx10_1

Think it is ...dx10_0 for DX10 mode TSAA.
 
I use a mix of some mods for COP. Some textures from CS Complete mod, some from a COP vegetation color mod, terrain detail layer mod and also main layer textures modified by myself (for each area which are 3). Then some voice mod for russian voices except for critical characters/lines and also some few things for gameplay and original weather files modified with fog values from CS CM and also 1000/500/0.4 drawdistance/fogstart/fog thickness. Oh yes also put in the CS CM sky textures becouse they are amazing and have well defined landscape horisont.

Game runs smoothly without AA and max + tweaks taking it beyond (below) and with 4xMSAA + games DX10.1 HQ TSAA it runs fairly good depeding on situation.

Cheers dude, I'm rocking CrossFire 5970's now so this game is going to get raped :p

You should see Crysis on my rig:oops:

CrossFire 5970's + fixed_time_step=-0.033333333 + Custom .cfg + Forced DX9 + Sparce Grid Super Sample = Pure Pwnage Image Quality :D
 
That sounds like a mosnter PC! :eek:

Hey I forgot to mention I made a simple tweak to the HBAO SSAO sahder fiel to just up contrast value to make the SSAO more pronounced. I also saw some interesting values in tesselation shader. Want to see how well your GPUs can handle full detail tesselation at 200m distance?
 
Cheers dude, I'm rocking CrossFire 5970's now so this game is going to get raped :p

You should see Crysis on my rig:oops:

CrossFire 5970's + fixed_time_step=-0.033333333 + Custom .cfg + Forced DX9 + Sparce Grid Super Sample = Pure Pwnage Image Quality :D


Those 5970's (quad)crossfirered deliver some awesome SSAA power. Hopefully ATI will allow this later for dx10 and higher too in the future.

I'm settled for two GTX480's now, but with the right game (Oblivion, Stalker with SSAA) those 5970's are the way to go. You can use the downsampling tool provided by Tommi systems for dx10 and higher for some brute force downsampling AA to keep the 5970's busy ;)
 
Some S.T.A.L.K.E.R : Clear Sky Godness!

This is THE most photorealistic game if modded properly!!

1920x1080, DX10.1, 4xMSAA + 4xTSAA

Everything running on highest settings except for SSAO, Sun Quality and Sun Rays, those were all on Low!

This was on my old Crossfire 5770 system, game looks the same only the framerate is 3x higher with my 5970's!!

Ignore the crappy JPEG Quality! Original .PNG version were over 90mb combined!

100% GENUINE GAMEPLAY SHOTS, Weapon was just holstered.

1-5.jpg

2-5.jpg

3-4.jpg

4-4.jpg

6-3.jpg

8-2.jpg
 
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This game could've been the most photorealistic game if it wasn't for the poor foliage.
Right now the crown is with Arma 2, and if we are to talk of stylized photo realism then Mirror's Edge is up there as well.
 
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Fooliage can be made a lot nicer by just copy/renaming textures. I made that for CS and added it to my CM installation. For SOC I installed a mod that adds nice brownish autumn grass/vegetation of higher quality and different sort of plants that looks much better (togehter with matching satelite terrain layer). I ported these plants over to COP. Not sure if I have a screenshot with it from COP here.

But yeah Arma 2 especially in CO (arma 2 installed together with Arrowhead expansion).
 
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