Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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I like her model despite being semi candy pop cotton galore. However CM10 also includes the original Alyx in high detail format but with only one cloth set (original HD cloth set).

EDIT: Actually after using the character pimper tool I like the Alyx Vance HD model a lot more. Fits better to.

alyxvance.jpg

alyxvance1.jpg

alyxvance2.jpg
 
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You know I saw that there is an ENB series mod for HL2 with SSAO etc. However I dont know if it is compatible at all with current HL engine or CM10 mod as the ENB mod is old and comes with non tweaked variables. But otherwise I agree it needs SSAO to create a smoother contrast between objects.
 
Warhead owned big time! :devilish:

Due to my heavy duty "Tsar bomba" config I can only settle for 1440x900 4xAA and 16xAF under DX10 on my system for smooth perfomance. Rygels texture pack is also filling up the VRAM so turning on 8xAA eats up more VRAM than I got and perfomance takes a nose dive. XD

I am amazed Far Cry 2 isn't mentioned that much when talking about amazing graphics. Considering how it looks on highest settings under DX10. And then tweak it some more beyond highest ingame option settings and still have good perfomance (30-40fps) and it looks even better. IMO fantastic looking game with great tech that gives Crysis a honourable run. 1680x1050, 4xAA, TSAA, 16xAF and 'ultra config'.

 
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I definitely agree about Far Cry 2. The game can look godly at times. Nvidia's AO also helps a bit :p

A few screens all taken at max quality (4xAA):

- morning sunrise

- rockwalls between cliffs

- sunlight on the rocks and water

Also, don't know if I've posted this before, but remember how they were touting their radiosity simulation that would be in the PC version (AKA their advanced indirect lighting)? It's there but limited.





Things to look at - car tires, directly to the left and right of where the tires end, and the tombstone to the left of the car. It seems the color does bleed on other objects (it's hard to tell in the green shot because of compression) like the color of the car and tombstone (also specular seems to have changed a bit as well). Light reflects better from the sand as opposed to the green grass texture. It's limited though (the actual radiosity) to just ground and wall textures (e.g. rock cliffs and sand); things like objects in the scene (cars, and barrels) won't bleed their color onto other objects but they do seem to be affected by the actual lighting. Pretty nice but it's a bit glitchy at times.
 
Ahh beautiful shots! :D

About the indirect lighting, I also was thinking about this when I saw a yellow barrel. It was positioned close to a metal wall with direct sunlight and I could have sworn it's yellowish color was being reflected onto the metal surface. Well seems it was!

Here is the image.
 
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New monitor equals new screens :D

1920x1080, 8xAA + Transparency super sample AA

All settings maxed running DX9 render path, 30-40fps with a minimum fps of 24 ;)

crysis642009-09-0610-03-34-23.jpg


crysis642009-09-0610-06-32-64.jpg


crysis642009-09-0610-11-24-12.jpg
 
The last one could be a Vue render :eek: (Ok maybe not, but it's beautifull)

I remember getting to that part in the game. Hard to believe that was nearing 2 years ago and such a level of graphical awesomeness probably won't be surpassed for at least another 2. :cry:
 
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