Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Crysis, first screenshot came out wrong since I messed something up when I printscreened it into paint so I had to cut some corners. The rest came out correct, enjoy!

EDIT: Just incase, untouched native 100% ingame play screenshots for all (3 of the screens had bad borders which I cut offso they are a little bit smaller but not resized).

crysisjw0.jpg

crysis1je8.jpg

crysis2kn4.jpg

crysis3oe5.jpg

crysis4pk4.jpg

crysis5ac4.jpg
 
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EDIT: Doh messed the first 2 ones in this post to, fixed now!

crysis6lz9.jpg

crysis7hr5.jpg

crysis8wd2.jpg

crysis9gf2.jpg

crysis10cp4.jpg

crysis11tg4.jpg
 
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Some more images from the other batch I didn't include becouse of the borders going wrong when pasting image from printscreen buffer to Paint (Paints fault).

Enjoy!
crysisin4.jpg

crysis1wz9.jpg

crysis2yy3.jpg

crysis3zk4.jpg
 

Thanks!

For starters I have Nvidia driver "hack" setting to force Negative LOD bias to -1.0 for all games (I have CRT, CRT monitor FTW!). Makes them look sharper with minimal to no pixel crawling. Then I have the Nvidia driver settigns to HQ.

As for the game the base is very high settings under DX9 + custom autoexec file settings.

I think I will tweak the SSAO darkening a bit but i am satisfied with this new config I made. It is the one I use to play with now, all my screenshots always has the latest settings config I play with no matter what game.

EDIT: BTW this are the settings used for all of the above screenshots in this page.
Code:
; CUSTOM ULTRA HIGH SETTINGS CONFIGURATION

; SYSTEM SETTINGS

con_restricted = 0
d3d9_TripleBuffering = 1
r_displayinfo = 0
r_UseEdgeAA = 2
r_TexturesStreaming = 0
sv_cheatprotection = 0



; PLAYER FOV SETTINGS

cl_fov = 75



; HDR SYSTEM SETTINGS

r_EyeAdaptationBase = 0.25
r_HDRlevel = 1
r_HDRBrightOffset = 32
r_HDRBRightThreshold = 1



; SSAO SYSTEM SETTINGS

r_ssao_amount = 0.4
r_SSAO_darkening = 1.25
r_TerrainAO_FadeDist = 0
r_SSAO_radius = 8



; SHADOWS SYSTEM SETTINGS

e_shadows_max_texture_size = 768
e_shadows_slope_bias = 0
e_volobj_shadow_strength = 2
r_ShadowJittering = 1.5



; OBJECT DETAIL SYSTEM SETTINGS

e_decals_life_time_scale = 4
e_view_dist_ratio = 120
es_DebrisLifetimeScale = 4



; VEGETATION SYSTEM SETTINGS

e_vegetation_sprites_distance_custom_ratio_min = 1.5
e_vegetation_sprites_distance_ratio = 1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 60
e_foliage_wind_activation_dist = 60
e_foliage_branches_damping = 2
e_foliage_broken_branches_damping = 3
e_foliage_branches_timeout = 20
e_foliage_stiffness = 1
r_VegetationSpritesTexRes = 128



; PARTICLES SYSTEM SETTINGS

e_particles_max_emitter_draw_screen = 64
e_particles_lod = 6
e_particles_recieve_shadow = 1
g_breakage_particles_limit = 300



; WATER SYSTEM SETTINGS

e_water_tesselation_amount = 12
e_water_tesselation_swath_width = 6
e_phys_ocean_cell = 0.2
e_shadows_water = 1
r_WaterUpdateFactor = 0.01
r_WaterUpdateDistance = 0.2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01



; RAIN SYSTEM SETTINGS

r_RainMaxViewDist = 40
r_Rain = 2



; VOXEL AND TERRAIN SYSTEM SETTINGS

e_voxel_make_shadows = 1
e_terrain_deformations = 1
e_terrain_lod_ratio = 0.2 
r_Usepom = 0



; OBJECT SYSTEM LOD SETTINGS

e_view_dist_ratio_detail = 35
e_lod_ratio = 20



: TEXTURE SYSTEM LOD SETTINGS

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256



; SHADER SYSTEM SETTINGS

r_DetailDistance = 20
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 300



; VECHICLE SYSTEM SETTINGS

v_deformable = 1
v_RagDollPassengers = 1
v_lights = 3



; PROCEDURAL BREAKING SYSTEM SETTINGS

p_max_approx_caps = 20
 
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The change of the LOD is in the control panel of NV, or is other method ?

Manually thruogh registry or by use of RivaTuner D3D Negative texture LOD bias settings slider. Also note you have to set the global or presets for each game to allow negative LOD bias

For registry it is the following for WinXP,

Location: HKLM\System\CurrentControlSet\Control\Video\(the subkey which has all the profile settings and D3D OpenGL settings keys)\0000

Key Type: (Reg_binary)

Key: D3D_88481200

Code:
Values: FC FF FF FF (this is -0.5 value)
             FA FF FF FF (this is -0.8 value)
                  F8 FF FF FF (this is -1.0 value)

Now I dont know how if it is the same under Vista but i believe the location is same and the key same to. :smile:
 
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Cheers Galduta, I wish Far Cry 2 would have used CryEngine2!

This is the continuation of the previous screenshot galore of native 100% ingame play screenshot of Crysis. Now somebody bring some pork chops to the hotel and some oranges and bananas for the smoothies.... rofl ^^

crysisdk5.jpg

crysis1jp7.jpg

crysis2ep3.jpg

crysis3tc2.jpg

crysis4bu4.jpg

crysis5xw2.jpg
 
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better GT 200 x 2 in a SLI :mrgreen:

Imagine to play this game with those settings at 1920*1200p at 60fps! :oops:

*starts to fill piggy bank with coins* :mrgreen:

And Crytek or Nvidia, AA + foliage Edge AA together compability thank you, I still see some jaggies! :LOL:
 
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This is the end of the screenshot galore of native 100% ingame play screenshot of Crysis, enjoy!

crysisqw7.jpg

crysis1kg3.jpg

crysis2jm0.jpg

crysis3oq3.jpg

crysis4sw5.jpg

crysis5uj9.jpg
 
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