Looks great to me. Not stunning ala BF3 but more than good enough to get across that amazing sense of adventure that I loved Oblivion for.
I agree it looks nice, and the theme is a welcome break for me - but 1GB VRAM? I suppose I should be happy they're utilizing all of it, but I guess it's just helping streaming rather than making what's on screen very hi-res.
Shadowing is inconsistent too, the main hall of the Jarl in Whiterun has a huge bon-fire in the middle but not a single shadow in that portion of the room
I have noticed the dragon-bone issue a couple times. Twice they've dropped from the sky, and once came up from under the ground, and rather slowly.. looked like the skeleton was being "birthed" right there in the road. Wished I would have recorded it, it was weird.
The shadow tip above worked out pretty well for me, at least for outside shadows. Shadows inside seem to be the same as they've always been.
I'm running at 1680x1050 no AA or AF on a 6950 w/ an i5 2500k and getting 40+ fps. It doesn't look as nice as say BF3 and I can run that at 1920x1200 w/ eye-candy (admittedly it's a less ambitious engine in terms of world scope).
The Frostbite 2 engine is capable of some truly vast landscapes. No matter what Bethesda has said, Skyrim is using the same renderer they've been using since Oblivion. NVIDIA SSAO working in Skyrim with the Fallout 3 profile is evidence enough.
I was truly hoping for a new engine. Gamebryo never was impressive, and in 2011 it's laughable.
BTW the first pic you posted with that woman staring at you scared the piss out of me. I was sitting real close to the monitor and BOOM - there she was in my face. Yikes.
Alright. Almost certainly I'm not going to be the only one taking pictures around this place.