Joe,
Yes, it it. 3dfx spent lot's of marketing muscle to convince people that 16/22bit color looked as good as 24bit color (or so close you couldn't tell the difference). They pushed for it to be benched against 24 bit performance on other video cards.
Other than Nvidia saying it's a DX 9 video card and that may or may not be the case, how different is this situation? 3dfx would have turned the issue about supporting DX features backwards by saying the REAL issue is about is about supporting the features the "majority" of games actually use today. They also would have said that by the time developers really start using pixel shader 2.0 features, there will be newer/faster hardware out there that can utilize those features better.
Just curious, but do you still agree with that school of thought, or do you think people shouldn't make such a big fuss over pixel shaders 2.0 support.
No, it's not.
Yes, it it. 3dfx spent lot's of marketing muscle to convince people that 16/22bit color looked as good as 24bit color (or so close you couldn't tell the difference). They pushed for it to be benched against 24 bit performance on other video cards.
Other than Nvidia saying it's a DX 9 video card and that may or may not be the case, how different is this situation? 3dfx would have turned the issue about supporting DX features backwards by saying the REAL issue is about is about supporting the features the "majority" of games actually use today. They also would have said that by the time developers really start using pixel shader 2.0 features, there will be newer/faster hardware out there that can utilize those features better.
Just curious, but do you still agree with that school of thought, or do you think people shouldn't make such a big fuss over pixel shaders 2.0 support.