Since there has been some discussion about similar items, I thought some might find this to be of interest.
I'll quote from the most relevant of the slides:
From August the 24th, OSX will have a GUI (more like the entire display engine actually) that
* Uses OpenGL like any other application
* The desktop is a actually a 3D scene
* Everything is a textured polygon
* Compositing via blending and multitexturing
The slides from the presentation made at Siggraph are here
http://www.opengl.org/developers/code/features/siggraph2002_bof/sg2002bof_apple.pdf
Entropy
I'll quote from the most relevant of the slides:
From August the 24th, OSX will have a GUI (more like the entire display engine actually) that
* Uses OpenGL like any other application
* The desktop is a actually a 3D scene
* Everything is a textured polygon
* Compositing via blending and multitexturing
The slides from the presentation made at Siggraph are here
http://www.opengl.org/developers/code/features/siggraph2002_bof/sg2002bof_apple.pdf
Entropy