Apple M1 SoC

Discussion in 'Mobile Devices and SoCs' started by PSman1700, Dec 13, 2021.

  1. PSman1700

    PSman1700 Legend

    The ipad is running it at a higher resolution, so thats something to consider (it impacts performance). There are no mobile devices that can run Genshin Impact at a true locked 60fps, not even before throttling starts doing its thing. I tried Genshin impact on a 13 pro (not mine), after around 7 to 10 minutes throttling starts and its basically unplayable when having set to 60fps, aside from screen dimming.
    Its the same for android devices. Unless you have these gaming oriented phones which have a active cooling fan and all that.

    Still, we need to think that these phones are tiny and cooling will be a problem. Its impressive for what it is.
     
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  2. orangpelupa

    orangpelupa Elite Bug Hunter Legend

    whoa! thanks for the info. i was in the middle of lamenting between getting a 64GB or 256GB iPad mini with a15. as it have no microsd card slot. or wait for a new M1 mini. or get the M1 air.

    i guess i need to wait for lenovo legion y700 to come to my region
    (i will mostly use the tablet for reading manga, but i would like the ability to play games when cousins comes to visit, etc. Currently I'm using android on switch and... yeesss... very long load time. The performance is still good tho)
     
    Last edited: Apr 3, 2022
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  3. PSman1700

    PSman1700 Legend

    If you go Apple then go for the Air with M1 chip..... i think its more capable for gaming. Though, if mobile gaming is your primary thing then you probably want a gaming oriented tablet/device. Performance is very good for most tablets for the first 10 or so minutes, then it falls of a steep cliff. Peak performance has little bearing on SoC performance, no one is intending to play these games for just some minutes.
    I have no idea about that lenovo y700 (didnt even knew it existed). From that video it seems its capable enough, you always will have to content with resolution on any mobile device if you play longer than 10 minute sessions.

    If you have the budget or want to spend that much for a mobile device then maybe Asus Z13 flow, its a windows tablet with a 3050Ti/Intel i9 alder lake. Probably the best performance specced tablet, but its rather large (13''). It can act as ultra-laptop aswell. I would rather go for a laptop from there but ok.

    For playstore/appstore only gaming it wont matter much between the Air or the lenovo y700 just pick your poison i guess. Where it really comes down to for me personally is emulators (unlimited amount of games basically, and graphically up there) and then you want android/windows as the OS.

    Edit: that y700 is just 469 usd. It is equipped with the sd870 which is known for its very good gaming capabilities. For that price i wouldnt consider any of the other options listed above :p

    Also i want to say (my personal thoughts) for mobile devices at the least, it seems strategical to go for the mid-end products, for example that Y700. It may not be the fastest right now or last as long performance wise, but at almost half the initial cost, you can enjoy it for some years and then buy a new one when the time comes (mid ranger). This way you keep up with the more demanding tech/games that will/may come.
    Yes you can buy the more expensive/best right now for longevity, but the price is (much) higher aswell. Saving almost half the money is essentially giving you the same longevity as you can just opt for a next new tablet in some years. The same effect, but your on a totally new device, new battery, screen etc and all other tech that use to move on (bluetooth, wifi, added features etc etc).

    Seeing from the video you linked, the y700 is giving very good performance currently in the heaviest of games at the highest settings (minus resolution), so i think it will provide you with enough performance for the coming years for that money.
     
    Last edited: Apr 3, 2022
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  4. orangpelupa

    orangpelupa Elite Bug Hunter Legend

    @PSman1700 lenovo y700 actually have higher resolution than iPad air m1. i wonder, maybe the throttling of M1 iPad air is because apple optimized it for burst performance instead of long sustained performance. Ideally the performance governor automatically understand the workload and setup the clock speeds and voltages accordingly. But i have never found a tablet or phone that properly switch performance governor automatically properly (other than "cheating" by switching to max allowed thermal for benchmarks....)

    Does iPad M1 have a performance profile option? IIRC I've read somewhere that on M1 MacBook, apple provides a performance profile option. But i can't find anything about it for iPad.
     
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  5. PSman1700

    PSman1700 Legend

    That'd be logical i think, it is not a gaming phone in the sense that Apple designed it around long intensive gaming sessions, even if their chips could absolutely do it. That's why i say, if you want a device for gaming, get a device thats made for gaming :p

    No idea, probably not, not a single reviewer has ever mentioned it. Golden Reviewer usually does quality-in dept analysis, he should have found it if it existed.

    For you, i'd probably go for the Y700 if it is as cheap for you as it is elsewhere. It's a bargain for the performance you get, and with the money you save on a more expensive tablet you could get another in some years if that would be needed.
     
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  6. PSman1700

    PSman1700 Legend



    Very good performance, the highest of any device he has tested so far (Genshin Impact). Doesnt even run too hot and quite good power consumption. 8100 is the upper midrange from MTK.
     
  7. Rootax

    Rootax Veteran

    Is the M1 gpu still based on IMG patents/tech ? Or they're done with them and have a licence just for backward compatibility stuff ?
     
  8. pTmdfx

    pTmdfx Regular

    It is still a TBDR GPU at its core, so most likely it is bound to IMG patent licensing. Otherwise, there isn't much public info to say whether how far Apple has gone on the road of a custom architecture.
     
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  9. pTmdfx

    pTmdfx Regular

    One thing of particular interest is whether they have adapted IMG's "multi-core GPU" IP (in A/B-series) for 2-die M1 Ultra (and allegedly the 4-die Jade-4C for Mac Pro) in some ways.
     
    Last edited: Apr 10, 2022
  10. Entropy

    Entropy Veteran

    Base TBDR patents are expired by now. As you say it’s really difficult to say from the API and testing just how the silicon is organized and whether it would infringe on any current patents.
    It’s a bit of a moot point given that Apple does have a patent licensing agreement with ImgTech. It may be that this is just to avoid having to spend resources on future legal battles, but it’s difficult to know, much less what Apples future plans might be.
    From a tech geek point of view, I’m thrilled that there is someone with deep pockets pushing a TBDR GPU architecture forward. Yes, there are points to standardisation but total homogenity is also a bit boring. Apples GPUs seem to do very well running all kinds of code and do really well on code that explicitly target them. It would be a different situation if they pushed something that sucked just for the sake of being proprietrary.
     
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  11. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

    I severely doubt it has anything to do with the Albiorix architecture; last time I heard anything Apple hadn't licensed any architecture above Rogue, as they've re-written a healthy portion of that base architecture (mostly ALUs?). Unless I'm understanding their data for their GPU wrong each cluster or "core" consists still of 16 SIMD lanes capable of 2 FMACs each, 2 TMUs and 1 ROP/RBE. Anything Albiorix would have to have single FMAC 128 SIMD lanes/cluster.

    IHVs tend to one way or the other renew or expand old patents. For the last paragraph I'd love to see Apple pushing for some sort of geometry tiling as mfa suggested here in the forums at one point. You can search for JohnH's last conversations here with a developer, where it's obvious that Apple tends to handle quite a few cases different than IMG and that not always for the better.
     
    Last edited: Apr 14, 2022
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  12. Entropy

    Entropy Veteran

    Yes, this was one of my main concerns when Apple started recruiting with the expressed purpose of creating "their own world class graphics IP", and then followed up by not only not buying ImgTech, but saying they wouldn’t license their IP. Just how many hoops would Apple have to jump through to dodge patent infringements, and what ultimately would the costs be in terms of die area/efficiency/power draw? I want the architecture to be as efficient as it can possibly be at a given time, without the constraints of tiptoeing through a patent minefield. Apple does have a license agreement though, and I hope it is broad and long lasting enough that such concerns are unfounded.

    As an aside, not only do I have a soft spot for TBDRs since the Kyro days, but different folks working at ImgTech has contributed a lot to these forums over the years, and always in a very constructive manner. When someone like JohnH speaks about his field, one shuts up and listens because he knows whereof he speaks. And it is appreciated that he takes the time to do so.
     
  13. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

    Here's to say that John himself admitted here in the forum that if possible he'd rather have the advantages of both worlds (IMR vs. TBDR) and I can't say I disagree. My layman's instinct tells me that we still have years ahead before GPUs move to almost entirely programmable architectures. In the meantime I'd be delighted to see architectures that can accomplish the benefits of both sides without inheriting each sides disadvantages. Unfortunately public detaills on how Qualcomm Adreno GPUs handle things, but I think their GPU drivers attempt something along that line. Now if it's something that's mostly sw/driver limited I'd love it to expand into "supporting" hw/algorithms too. Here's to say that I have no idea if today's Adrenos already have fragments in that direction.

    Unfortunately Apple has the advantage of having its own API and there the GPU driver in the majority of cases reacts as expected; on the Android side developers have a constant headache of unexpected/unwanted behavior.
     
  14. Silent_Buddha

    Silent_Buddha Legend

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