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They've been adding features for competing handheld class PCs for a while now, but no signs so far it would be getting readty for desktop releaseSeems Valve is having another go at steam machines, they have a "powered by steamos" mark now.
Will they actually spend some money on it and handle it like Google handles Chromebooks, with Valve handling all software including firmware updates, or will it be another failure?
Seems Valve is having another go at steam machines, they have a "powered by steamos" mark now.
Will they actually spend some money on it and handle it like Google handles Chromebooks, with Valve handling all software including firmware updates, or will it be another failure?
Is there some bigger compilation of Mx GPU performance in games to see how it compares to AMD/Intel/NVIDIA?The M3 Ultra runs Assassin’s Creed Shadows at 45fps using 4K medium settings and upscaling at Performance (meaning 1080p).
The M3 Ultra runs Assassin’s Creed Shadows at 45fps using 4K medium settings and upscaling at Performance (meaning 1080p).
I only posted this score because Assassin's Creed Shadows is a native apple port.I know the M-series silicon is highly performant on native workloads
This is beyond bad. M4 Max scores worse than M3 Ultra by the way. This is how other GPUs perform at max settings.Is that even good? That’s a $4000 computer before any upgrades?
Unfortunately there is none. However you can do a little digging and find out. There are basically 3 other AAA Apple silicon native games implementations: Resident Evil 8, Resident Evil 4 Remake and Death Stranding.Is there some bigger compilation of Mx GPU performance in games to see how it compares to AMD/Intel/NVIDIA?
In the era of 'explicit' gfx APIs, driver app optimizations wouldn't truly serve as a sufficient reason to explain the performance gap that's larger than a factor of >2x. The performance gap is most likely down to their hardware design being suboptimal for AAA PC/console games since their graphics division prioritizes their resources towards enhancing mobile games or productivity applications rather than optimizing their hardware around PC/console graphics technology ...I guess it's common to underestimate the value of driver optimizations. The huge efforts made by both NVIDIA and AMD over the years are not trivial and can't be easily replicated. Intel's Arc is a good example (and they are already doing pretty well).
When doing simpler workloads such as running a LLM, a M3 Ultra is roughly equivalent to a 3090 or 3090 Ti (the much larger memory is of course invaluable), so I guess it's not unreasonable to expect a M3 Max (which is half of a M3 Ultra) to be something in the range of a 3060 Ti or 3070.
In the era of 'explicit' gfx APIs, driver app optimizations wouldn't truly serve as a sufficient reason to explain the performance gap that's larger than a factor of >2x. The performance gap is most likely down to their hardware design being suboptimal for AAA PC/console games since their graphics division prioritizes their resources towards enhancing mobile games or productivity applications rather than optimizing their hardware around PC/console graphics technology ...