Your world view is strange, to say the least.Maybe it is Apple who should serve the high-end graphics industry by designing GPUs specifically for them instead of expecting the opposite to happen with a nearly nonexistent market share ?
If Apple wants to realistically avoid the pitfalls behind common antipatterns on tilers then they should make their GPUs compatible with the IMR pipeline if 99% of the industry decided that they want to optimize their software for them. Apple as it currently stands has zero bargaining power against them ...
There are 1.3 million registered iOS developers, it’s not as if there is a lack of developers with experience targeting the new Mac hardware.
Or as if it is rocket science to adapt code to run better on TBDRs, they have easy to follow developer videos (and readable material) describing "if your app currently does this, you would gain a lot by doing it like this instead", and show with graphics both why and how. You don’t have to be a programming rock star to follow along.
Now that may not bring the full benefits of a ground up design targeting the platform, but it is better than just dumping code over. If a developer/publisher can’t be arsed to do even that, given the work that it’s going to take to make a port anyway, maybe they should simply stay off the platform because their product is unlikely to be very successful.
Even taken in isolation, the Mac market is actually decently sized. They may only have a bit over a hundred million users or so, but their customers are largely people who buy software as opposed to administrative accounts. Not to mention that they typically pay for their software.
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