Do we yet have confirmed information about A10 memory bandwidth? 51.2 GB/s like A9X or are we back at 25.6 GB/s? None of the reviews mentioned this.
Both iPhone 7 and 7+? iPhone 7 has 2 GB of memory while 7+ has 3 GB memory... 38.4 GB/s could be theoretically at least possible in 7+ (triple channel).Chipworks confirms it is like 6s.
"The A10 sits below the Samsung K3RG1G10CM 2-GB LPDDR4 memory. This is similar to the low power mobile DRAM as the one we found in the iPhone 6s."
While TechTastic speculates about the possibility of ARM Macs, the OS X 10.11 kernel changes also containsmacOS 10.12 API Diffs said:Added #def CPUFAMILY_ARM_HURRICANE
so I'm not sure as to what extent this info points to a possible ARM transition.OS X v10.11 API Diffs said:Added #def CPUFAMILY_ARM_TYPHOON
https://developer.apple.com/library/content/releasenotes/General/MacOSXLionAPIDiffs/Kernel.htmlAdded #def CPUFAMILY_ARM_12
Added #def CPUFAMILY_ARM_SWIFT
Added #def CPUFAMILY_INTEL_HASWELL
Added #def CPU_SUBTYPE_ARM_V6M
Added #def CPU_SUBTYPE_ARM_V7EM
Added #def CPU_SUBTYPE_ARM_V7M
Added #def CPU_SUBTYPE_ARM_V7S[/code]
https://developer.apple.com/reference/kernel/cpufamily_arm_14
It's pretty obvious Apple has ported MacOS X years ago, but that doesn't mean a machine with it is coming.
So A10 big but still 3 times smaller as an Intel core.
PC World said:The GPU in the iPhone 7 uses a custom version of the PowerVR GT7600 GPU, which is based on the same graphics processor architecture as in last year’s iPhone 6S and 6S Plus, according to an analysis by The Linley Group, which specializes in semiconductors.
[…]
“We believe the iPhone 7, to avoid overheating, throttles back from its top GPU speed after a minute or less, preventing it from achieving a high score for all users,” Gwennap [founder and principal analyst at Linley Group] said.
The A10 Fusion GPU has six cores and operates at around 900MHz. It cranks up the frequency to reach peak speed.
From PC World: "The mysteries of the GPU in Apple's iPhone 7 are unlocked."
The A10 has now been in the wild for several months.
Is there any signficance to the fact that this chip (unlike all previous iphone Socs) has not been submitted to Khronos for OpenGles conformancy testing ?
As is well known, Apple used the concepts of the classic binding model from OpenGL and applied it to OpenCL. In so doing, Apple abandoned the Khronos industry standard OpenGL and OpenGL ES as well as Vulkan API, all of which point to that vertical integration thing
SMT isn't going to be used in mobile any time soon.
Mobile is about efficiency and HT makes no sense in that regard. The power penalty outweighs the performance benefit. ARM was generally clear that they see no point of SMT in mobile.All Atom phone/tablet SoCs up until Cloverview had hyperthreaded cores, so technically it's being used right now (e.g. for people using any first-gen Zenfone).
Also, I don't know how broad the term "mobile" can be to you, but AMD's Banded Kestrel has a starting TDP of 4W and it uses 2 cores with hyperthreading. Should Microsoft ever release a phone-able Windows 10 version for x86 (no need to emulate win32 code), I could see some daring OEMs like Asus launching a mobile phone with a Banded Kestrel.