SsP45 said:It's really annoying, I wish the buttons were somehow shielded more, or if the audio player had a way to lock all the buttons.
PC-Engine said:
Evolution should be similar in size to that iPAQ. If you turn that PPC sideways and move the controls down and make it a clamshell design it would be perfect IMO.
fallguy said:PC-Engine said:
Evolution should be similar in size to that iPAQ. If you turn that PPC sideways and move the controls down and make it a clamshell design it would be perfect IMO.
You couldnt fit all the buttons, and analog stick on there.
That PDA cannot do what the PSP can, if it did, it would be bigger than it is.
Lazy8s said:This is a big advantage for technology that excels in image qualities like color precision and higher definitions through supersampled anti-aliasing.
fallguy said:Right, because you know all. Sorry, I must have forgotten.
As I'm only stopping in briefly before trying to get past level 94 of Lumines, I suppose I have to say "no".
Evolution should be similar in size to that iPAQ. If you turn that PPC sideways and move the controls down and make it a clamshell design it would be perfect IMO.
A big screen isn't necessary for handheld 3D because the devices are held proportionately closer to the eye than TV viewing. This makes the visibility of the pixels greater than on a TV, so rendering quality has to actually be proportionately higher in handheld graphics to achieve the same level of smoothness.
This is a big advantage for technology that excels in image qualities like color precision and higher definitions through supersampled anti-aliasing.
IMO it would be rather thick (and probably a bit heavy). The DS is already clunky large (although comfortable to hold, and has excellent sound from it's speakers). Also, I'd find what would be essentially an enlarged SP a rather uninteresting product vs. the PSP. The DS provides more unique product differentiation from the PSP...
Fox5 said:Too bad Nintendo didn't make the DS smaller, the hardware is outdated enough that they may have been able to make something close to SP sized. That would have put sony on the spot, the choice wouldn't be between two handhelds of similar size, it would be between a portable and unobtrusive system versus a more powerful but very obstrusive one.
Whether it's preferable or not depends on how it affects the unit's form factor. Bigger/better/faster is always preferable, of course, without considering context.Necessary? No. Preferable? Yes.
I didn't mean to imply that other image qualities were less important. Color integrity is just as fundamental, and low depth has stood out a little in some PSP games.Color precision IMO would be towards the back of the list of critical qualities at this point
Qualities for mobile graphics don't get much more critical than scene anti-aliasing. While the small area for mobile displays can give a high concentration of pixels to prevent any roughness in the graphics from showing much, it also means that the graphics are small and of low resolution on an absolute scale and are therefore in need of better definition to maintain the same level of distinctness.And anti-aliasing IMO also isn't as critical as one might think. On something like the PSP, you're already rendering in the ballpark of 120 ppi (which would similar to rendering 1880x1440 on a 19" LCD), so it's less necessary to anti-alias the scene than it would be if you were rendering at say less than 30 ppi.
Texture filtering is certainly important as well, being another image quality and key factor of advantage to architectures that excel with acceleration for anisotropic, even if it can only be afforded selectively.Texture filtering would play a bigger role in the quality of the rendered scene IMO than either of the facets you mentioned, as well as representing a more difficult challenge to overcome from an engineering standpoint for a handheld devices...