This is the machine translation of the description of the above diagram:
SPE1110A IPU118
SPE1110B Emotion Engine CPU102 and vector unit 0
SPE1110C VIF0, VIF1, GIF110
SPE1110D vector unit 1
SPE1110E GS200 (that is, partial;SPE1110G [ peculiar to PS2 ] takes an interface with the emulation side graphics controller (not shown) again about the graphics operation which is not peculiar to PS2 among operations of GS200)
SPE1110F Although not generally used, in order to reduce the load of one thread of above-mentioned PPE1150, a code can be recompiled and the vector unit 1 can be emulated.
SPE1110G SPU300
SPE1110H IOP700 and SIF122
It's pretty much entirely concerned with EE emulation on Cell. There's no talk about how they'd emulate GS. The SPE1110E GS200 bit is just relating to an interface from CPU to a graphics chip, but not emulation of the graphics chip itself, I think.