Anonymous said:Dave way back in Feb this year I seem to remember there was alot of talk about DX9.1 coming out in Sept this year. I wasn't aware VS3.0 and PS3.0 were already provided within DX9.0b - so I had assumed that 9.1 is still on the cards - especially as IHVs are now postulating their latest cards may be DX9.1 compliant. If it doesn't exist how can the manufacturers (esp NVidia) be saying their cards are compliant?
Dave H said:Why would there be a DX9.1?
VS/PS 3.0 is already in DX9.0. Any minor bits of functionality/bug fixes can be taken care of with a "letter" release, like how DX9.0a fixed the problems with MSAA in buffers other than the framebuffer.
Anonymous said:Dave way back in Feb this year I seem to remember there was alot of talk about DX9.1 coming out in Sept this year. I wasn't aware VS3.0 and PS3.0 were already provided within DX9.0b - so I had assumed that 9.1 is still on the cards - especially as IHVs are now postulating their latest cards may be DX9.1 compliant. If it doesn't exist how can the manufacturers (esp NVidia) be saying their cards are compliant?
Anonymous said:Dave way back in Feb this year I seem to remember there was alot of talk about DX9.1 coming out in Sept this year.
Dave H said:Compliance doesn't imply a card supports everything in the API, just a minimum subset. Just like R3x0 doesn't implement PS/VS 2.0x, but is DX9 compliant. And NV3x doesn't implement MRTs but is DX9 compliant.