Luminescent said:
75M actually sounds more realistic. The NV25 contained ~63 million, with four integer pipelines (2 texture units each) and 2 DX8 vertex shaders. Thus, with complete fp support and the same number of pipelines (with added flexibility), it seems more natural for the RV350 to contain more transistors.
On the other hand, RV350 has only one texture unit per pipeline -> smaller tex cache, smaller datapath... I'm not sure, but I think NV28 has 2 pixel shader integer units per pipeline. RV350 has 1 FP/FX unit per pipeline. RV350 doesn't have Hierarchical Z...
It's very difficult to find the RV350 transistors count with a comparison to NV28/25.
It makes more sense to do the same with R300. 107 millions – 4 pipelines – 2 geometry units – hierarchical Z, memory controller of 256 bits (instead of 512 bits) and smaller internal datapaths and caches. 107 millions -> 76 millions: - 28%. Do you think that all these elements are only 28% of the R300 transistors count ???? It makes no sense. 60 millions seems more realistic. 107 millions -> 60 millions: -43%.
Don't forget that RV250/280 has 30-35 millions of transistors. Actually, ATI seems very good at making good chips without a high transistors count. So I think Pete's assumption could be true…
If I'm not wrong, ATI has always stated that RV350 has 60 millions of transistors. It's what they say me many times. It would be very disappointing if ATI were saying 76 millions to have a bigger number than the NV31's 75. I hope that it's not the case