2 algorithms, I noticed on the first page of Beyond3D.
Can these AA algorithms be implemented with MSAA or by themselves and be effective at AA'ing the entire scene?
Silhouette Clipping algorithm and Discontinuity Edge Overdraw algorithm.
I am sure the Discontinuity Edge Overdraw algorithm can AA alpha textures but I'm not sure if Ati/NV would implement it.
What are the drawbacks of each algorithm?
Maybe it can be used in conjunction with MSAA? I believe it might require line AA to work and the R300 supports line AA in both D3D and GL.
Can these AA algorithms be implemented with MSAA or by themselves and be effective at AA'ing the entire scene?
Silhouette Clipping algorithm and Discontinuity Edge Overdraw algorithm.
I am sure the Discontinuity Edge Overdraw algorithm can AA alpha textures but I'm not sure if Ati/NV would implement it.
What are the drawbacks of each algorithm?
Maybe it can be used in conjunction with MSAA? I believe it might require line AA to work and the R300 supports line AA in both D3D and GL.