Finally a patent filed Ned Greene@Nvidia on a culling subsystem.
(I know Mfa is already yawning in this very moment.. )
Abstract:
(I know Mfa is already yawning in this very moment.. )
Abstract:
http://patft.uspto.gov/netacgi/nph-...t00&s1=nvidia&OS=nvidia&RS=nvidiaZ-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is obtained through hierarchical evaluation of line and plane equations.