I wasn't able to get the road to rotate either, using WinXP too. I did take a shot using the above listed settings (except max aniso is set at 8x). Using 28.32 drivers on a GF4 Ti4600.
Simon:
I was mentioning it in regards to the ATI R8500 doing aniso in bilinear, not on NVIDIA cards. When I had the R8500, I noticed the different artifacts too using aniso, although at the time I could only enable it on OpenGL applications, as there was no way to enable it in D3D back then.
Simon:
I was mentioning it in regards to the ATI R8500 doing aniso in bilinear, not on NVIDIA cards. When I had the R8500, I noticed the different artifacts too using aniso, although at the time I could only enable it on OpenGL applications, as there was no way to enable it in D3D back then.