Can you show, with more than just words, that there was more of a difference with older drivers?
I already provided very specific, precise, exact details how this can be proofed/tested in the comfort of your very own home and with one's very own eyes. As you claim to be an expert and dissenter on the factual evidence provided, it's assumed you have already performed said proofing requirements and disagree. Or is this more along the lines like your contradictions to Radeon experience having not ever used one but making wild assumption provided they are in favor of a particular IHV?
But don't take my word for it. It's all over the internet. Straw man tactice to avoid the cusp of an issue suggest simply probing for more and more evidence yet more and more is brought forth. If you wish to dissent with this any further, I'd truly suggest you bring some evidence of the contrary as I've already done my share x10. But here are even more references with distinct, pure, specific changes between 4x and 8x (as some have been labeling as 32-tap or 64-tap at the GeForce3 launch):
At NvNews, some nice distinct shots on the GeForce3:
http://www.nvnews.net/previews/geforce3/images/anisotropic/q3_anis32.shtml
http://www.nvnews.net/previews/geforce3/images/anisotropic/q3_anis64.shtml
At Xbitlabs, with a nice article:
http://www.xbitlabs.com/video/gf3-anis-filtering/
And a nice "delta" shot difference between the higher levels:
http://www.xbitlabs.com/video/gf3-anis-filtering/scr-3.jpg
Reverend had an EXCELLENT descriptive article on this, with lots of great shots and information on his GeForce3, but it appears to be down right now (
edited the link, should be okay with new link - Rev):
http://www.3dgamingnews.com/3dpulpit/misc/aniso_gf3/
Yet another site here on the Geforce3 has some good examples, albeit a bit small, it's still very visible even at this lower scaled percentage:
http://www.nvworld.ru/docs/r200_gf36.html
But it didn't require that level to show the difference! I noticed the difference in the shots you yourself posted, and I even pointed out some differences in some other shots where the view distance wasn't so extreme.
No, you left everyone scratching their heads as you just took pre-labeled shots and proclaimed to the effect of "Aha! I can tell the difference!" with nothing substantiated.
The point is that there is a real and visible difference between 4x and 8x anisotropic filtering in later drivers. I have proven this without a shadow of a doubt.
There is nothing but doubt as you have proven absolutely *nothing* except that you claim to have some special Voodoo black Majik that seems to be able to decipher the difference between the two modes, from which everyone else is left scratching their heads.
You have proclaimed it's "obvious" and that "you just need to know where to look." When using pics that are labeled as 4x and 8x, it's simple (i.e. Strawman) to say "Well, the 4x is *obviously* 4x! And the 8x-shot! Look at that, yep yep.. it's definately 8x! Can't you tell?"
Well, if it's so obvious, plain as day, and you do indeed seem to "know where to look" then these shots should be a trivial task to point out to the rest of us which are at 4x and 8x, hmm? I'd be very interested to see if you can point out so everyone else can possibly figure out *what* it is you are keying on to designate the difference between these levels with the new drivers.
These are a few shots of the two games you stated were "obvious" to decipher, taken in 4x and 8x, but this time not labeled. How "obvious" is the difference and would you care sharing "where to look" and how many times you either had to magnify or otherwise flip between the images to decipher the difference:
http://shark_food.tripod.com/aftest/aftest.html
I would also add that when tactics of using 400-800% zoom and having to inspect the binary of a bitmap is needed to try and decipher a feature level, it kind of defeats the purpose of using said feature.
Lastly, as I'm not a purchaser of the cheap, bottom end, Kmart versions of the mail-order 4200's, I'm more interested in seeing this feature fixed to it's original quality level found in the GeForce3 over a year ago. The test with NFS-PU is a pretty easy one and illustrates the issue quite well. Schwarzwald with shimmer, moire and flicker versus these issues greatly curbed in the generation + drivers past. It really doesnt take a rocket scientist to understand this difference in games.
I have more vested in this hardware purchase and would personally appreciate if product quality would take precedence over IHV preference.
Cheers,
-Shark[/i]