DeadlyNinja
Veteran
Recently, people wondered why Nintendo didn't put Peach into NSMBW, and they response was that they had trouble animating Peach's skirt. Today, there's another interview about Zelda Spirit Tracks for the DS, and they said one of the reasons why Zelda's a ghost is because the skirt would cause issues.
My first thought was the Wii's lack of vertex shader, and the same is even more true for the DS. Is it really the lack of raw horse power that's preventing, or could it be done if they really put their mind to it?
Peach and Zelda both wear skirts in SSBB/M and those seem to work well, but they were really stiff -- like they were made of plastic or something. I think the same is even true for the flag in Company of Heroes (I only have the regular version with DX9). My guess is these games probably aren't what Nintendo had in mind when they think skirt animation. Come to think of it, are there any examples of animated skirts on the PS3/360?
"People on the staff have wanted to have Zelda in the game for ages, but if we did that, then her skirt becomes an issue. Having girls in dresses in an action game is kind of hard to deal with. That's how we got the idea of having her body stolen and her soul going inside Phantom Guardians." - Eiji Aonuma
My first thought was the Wii's lack of vertex shader, and the same is even more true for the DS. Is it really the lack of raw horse power that's preventing, or could it be done if they really put their mind to it?
Peach and Zelda both wear skirts in SSBB/M and those seem to work well, but they were really stiff -- like they were made of plastic or something. I think the same is even true for the flag in Company of Heroes (I only have the regular version with DX9). My guess is these games probably aren't what Nintendo had in mind when they think skirt animation. Come to think of it, are there any examples of animated skirts on the PS3/360?