YeuEmMaiMai
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well just wait and see what R4XX brings to the table.....
Nick Spolec said:Snake's NV3x Post-Mortem:
Nvidia thought they could get away with a half-assed technology leap, since generally the game market doesn't really adopt to new standards until months and months after an API update.
Nvidia also miscalculated their competitor, figuring they (ATI) would do the same as they were.
That is why they put out a what was basically a DX8.1 part (with a smattering of DX9 feautres). They just figured the industry wasn't moving ahead that quickly.
In other words, Nvidia fucked up. Their 100 million dollar baby was a stillborn. A bonafide piece of crap. A real hunk of... Well, you get the idea.
While the NV3x is a steller DX8 card (when compared to a GF4), it sure is a real shitty DX9 one.
WaltC said:I agree, and would only add that I think nVidia was so entranced with the illusion that it was the de facto "market leader" in 3d that it believed it could continue milking versions of nV10 (indefinitely?), depending on 3rd-party advances in FAB tech and ram and other things to provide performance and feature differences between one iteration of nV10-20-25 to the next, that when ATi came along with R300--nVidia simply never saw it coming. That's what hubris will do for you--just my opinion, of course... nVidia got too comfortable after engulfing 3dfx, and began making gross over-assumptions as to its "manifest destiny" in the 3d-chip sector. I think much the same thing happened at 3dfx.
While the NV3x is a steller DX8 card (when compared to a GF4), it sure is a real shitty DX9 one.
Xander said:While the NV3x is a steller DX8 card (when compared to a GF4), it sure is a real shitty DX9 one.
Seriously, though, now.....how many DX9 titles are out? Really? Can you count them on one hand?
Now, how many DX8 titles around out? Yeah.
Okay, now how many DX7 titles are out? Riiight. (And DX7, especially, benefits from the 4x2 architecture as DX7 games were generally HEAVILY multi-textured).
Making a DX7/DX8 card with DX9 as a checkbox feature was not necessarily a bad idea. DX9 games STILL don't have a major market presence.
And, of course, there is the oft-commented on concept that the nv30 was 'designed around Doom3'. Ultrashadow, improved stencil op processing, partial precision support, etc - all things that will boost performance substantially in games coded using nVidia's OpenGL extensions. Like Doom3 and its licensees.
Personally, I *don't* think this Anand article is late - I think it's actually jumping the gun. Until we see Doom3 retail, it's far to early to determine an 'across-the-board' loser from last year's hardware wars.
Nick Spolec said:...
But, hopefully after the entire NV3x debacle, Nvidia kicks itself in the ass and wakes up.
6800 looks like a result from that, but their actions in the coming months when ATI reveals their chip will really tell the tale is Nvidia has changed for the better.
digitalwanderer said:The Dig briefly sticks his head into the thread and hisses his prophetic word:
"July..."
Well it's obvious to you and me, but when I started saying it I was called a trolling fanboy who was spreading FUD....WaltC said:if yields are problematic I'd expect to see delays past July, at least for the 6800U products hitting the retail channels. How's that for stating the obvious?... 8)
Xander said:And, of course, there is the oft-commented on concept that the nv30 was 'designed around Doom3'. Ultrashadow, improved stencil op processing, partial precision support, etc - all things that will boost performance substantially in games coded using nVidia's OpenGL extensions. Like Doom3 and its licensees.
digitalwanderer said:Well it's obvious to you and me, but when I started saying it I was called a trolling fanboy who was spreading FUD....