http://www.anandtech.com/video/showdoc.html?i=2031 Or how I stopped worrying and learned to love just how biased Anandtech really is.
nelg said:They could be referring to the time between a game release and its replacement shaders being introduced.
This is exactly the kind of technical article I'd expect to see on B3D, except it would be a preview not a post-mortem. It just seems a day late and a dollar short.DemoCoder said:I fail to see how Anandtech writing a post-mortem on the NV3x and it's problems constitutes a bias of Anandtech. This is exactly the kind of technical article I'd expect to see on B3D or GamaSutra.
Add in "not enough time before meeting worldwide publication date".DemoCoder said:You often don't have enough data or information at the preview stage to make the same conclusions you can in post mortems.
Either NVIDIA has some kind of Area-51 tech here, or Anandtech just doesn't know WTF they're talking about. I'd bet on Option 2, but I'm still wondering where that idea comes from heheFurther improvements in NV40 were made to the help eliminate hidden pixels earlier in the pipeline at the vertex shaders
mjtdevries said:Especially since a lot of people would have wanted to know AT THAT TIME why the NV30 performance was lower then expected.
IST said:http://www.anandtech.com/video/showdoc.html?i=2031 Or how I stopped worrying and learned to love just how biased Anandtech really is.
Anandtech said:Behind NV3x is a 4x2 pixel pipe (though there was some confusion over this we will get to later). ...
...rather than coloring a pixel, a z or stencil operation can be performed in the color unit. This allows NV3x to perform 8 z or stencil ops per clock and NV40 to perform 32 z or stencil ops per clock. NVIDIA has started to call this "8x0" and "32x0", respectively, as no new pixels are drawn.
AnandTech said:Of course, there is more to graphics performance than how many pixel pipes are under the hood.
AnandTech said:They needed the performance leap, and now they will be in a tough position when it comes to making money on this chip. Yields will be lower than NV3x, but retail prices are not going to move beyond the $500 mark.
WaltC said:Where the article here well and truly falls short of the mark is in the fact that the blame for the "confusion" has to go to nVidia, since nVidia was content to allow such misrepresentations and misunderstandings to fester and grow so long as nVidia perceived some direct PR advantage in doing so. That was obviously the company's motivation behind dishonestly representing the 8x1 organization in the first place (since R300 was indeed 8x1 and nVidia was congnizant of the difference)
If the yield picture is indeed worse than it was for nV30 (which was cancelled) or nV35/38 (which didn't see the light of day in any sort of "quantity" until late in the 3rd calendar quarter of '03 and beyond), then the picture for nV40 is extremely bleak. Time will tell about this, though, and if nVidia can successfully yield mass-market quantities of nV40, a gpu manufactured on the same .13 process as nV35/8, but with nearly *double* the transistor count, my hat will be off to them as this will be quite an achievement, indeed.
WaltC said:This article would have been timely and somewhat informative 8-12 months ago, using R3x0 as a reference (nV40 not required.) As it is, though, it's just an apology the purpose of which is to try and promote nV40 because it is "so much better" than nV3x. The truth is that "what was wrong" with nV3x is that it fell far short of R3x0, and what is "right" about nV40 is that its design is much closer to that of R3x0 than nV3x ever was.