http://www.anandtech.com/video/showdoc.html?i=1608&p=5
Hmmm taken a closer look at the 8500 performance and it just does not add up.
800x600X32 = 40.9
1024x768x32 = 21.0
1280x1024x32 = 20.6
Now I dont want to claim a driver bug but does anybody here have a vaild reason why the 8500 would loose 1/2 its FPS score from 800x600 vrs 1024x768? Then why does it lose only .4 going to the next highest resolution? The 8500LE is in the same boat. Notice all the other cards dont show this effect. I have yet to see any other game (even the codemark creatutes scales well on the 8500) show this type of behavior. I just can not see it being fill rate or MB limited. And I doubt its hitting a TnL bottle neck. Its almost looking like its hitting another bottle neck that should not be there. Again .4 fps is just way to low going from 1024 to the 1200 res. In that type of case it should have fallen lower than the GF cards as the 8500 does not have that efficent bandwidth saving stuff.
So anyone have another expliantion other than a driver bug?
Hmmm taken a closer look at the 8500 performance and it just does not add up.
800x600X32 = 40.9
1024x768x32 = 21.0
1280x1024x32 = 20.6
Now I dont want to claim a driver bug but does anybody here have a vaild reason why the 8500 would loose 1/2 its FPS score from 800x600 vrs 1024x768? Then why does it lose only .4 going to the next highest resolution? The 8500LE is in the same boat. Notice all the other cards dont show this effect. I have yet to see any other game (even the codemark creatutes scales well on the 8500) show this type of behavior. I just can not see it being fill rate or MB limited. And I doubt its hitting a TnL bottle neck. Its almost looking like its hitting another bottle neck that should not be there. Again .4 fps is just way to low going from 1024 to the 1200 res. In that type of case it should have fallen lower than the GF cards as the 8500 does not have that efficent bandwidth saving stuff.
So anyone have another expliantion other than a driver bug?