dukmahsik said:
Shifty Geezer said:
Also, for those that think Anand are on the case this time around, look at HS runnin ATM with only a single thread and n hundred enemies on screen with their own AIs. Forgive me for being naive, but that looks a little bit better than 2x the performance of XB...
or kameo with 1000 trolls or 99 nights with 2000+ on screen characters!
Kind of a side note but..
Though these examples may prove a point relative to Xbox performance, I'm not sure if they prove as much wrt to expectation of next-gen CPU performance. Doing something like that is possibly more limited by the GPU than CPU - individually those characters aren't going to be very intelligent, and in terms of physical modelling, with such a busy scene you could probably introduce wider tolerances of less-than-perfect collision detection/response to compensate for the numbers. Note also that, wrt the trolls in Kameo at least, they're not very geometrically complex, probably to help with speeding up collision detection and so forth. You could implement a scheme to scale CPU work also depending on a troll's distance from the camera/main character - those far away may not be up to very much at all, or have much if any physically modelling, while those closer may be modelled more fully to maintain the player's illusion. In other words, 1000 trolls in a scene like that isn't necessarily the equivalent of 1000 main AI characters in even last gen games, or certainly many current PC games.