Mintmaster
Veteran
Well games have a lot more variety now. If you look at Unreal Tournament, Quake 3, and similar games you didn't get many angled surfaces. Games like flight simulators, outdoor FPS games like SS, FarCry, COD, etc. all expose the problem a lot more.DemoCoder said:What's amazing is all the people who were claiming the opposite back in the days when NV had angle independence and ATI did not. ("not very perceptable because most games have 90 degree angles")
For NV3x, they had good quality in that way (wrt to angle) but they messed around with the LOD and trilinear filtering so much that you couldn't really say it was much better. In any case, R300 had too much going for it for that one problem to put a dent in its reputation.
If you want to go back to the GF4, well, it dropped like a rock with AF. Sometimes to less than half the framerate, and running equally well two resolutions higher without AF. That's a pretty stiff penalty to pay. I've been an AF junkie since the original Radeon, and even I might have left it off on the GF4 if I had one.
It's always been performance first, image quality second.
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