Analyst Speak: NVIDIA in PS3...!

Dreamcast games have much better image quality, texture mapping and little in the way of aliasing problems compared to PS2 games that were made in 1999-2000. (yes i know PS2 came out in 2000 but many launch games were made in '99) the PS2 is much more powerful than DC in terms of geometry and lighting but Dreamcast games had better textures and IQ until the true 2nd gen of PS2 games.

Still the PS2, Cube and XBox games are not leagues beyond Dreamcast. all four machines are of the same console cycle. they were all designed in the mid-late 90s except the XBox GPU.

if the Dreamcast is like Genesis/MD then the other three are like NeoGeo's or SNES's in terms of how much more powerful they are, but still of the same generation.
 
Yeah, DC really had better image quality compared to 1st gen PS2 titles, except for TTT and few others. However, once the good looking PS2 titles started arriving, IQ has mostly been a non issue, BG:DA for example even has better IQ than anything I can think of on Dreamcast. It is also worth noting that you can attach PS2 to a TV using component cables, while for the DC, for the maximum picture quality you have to resort to PC monitors.
 
Without a doubt! ;)

I am no LazyDC8, but i give DC whole credits for having that sweet IQ, something that only Xbox has met and surpassed. The filtering is nice, and the textures are so gradiently-smooth and colorful.

PS2 IQ, like someone said, feels like sandpaper. The IQ and textures just feel "rough", even for later titles games. sorry marc. ;)
 
Image quality isn't just some feature you design into your hardware. It's the result of the approaches taken for rendering and the complexity of the algorithms.

Apart from the sharp textures and good filtering, Dreamcast generates great image quality because the games are rendered with full frame buffers and can be output with a blended TV signal as well as a native VGA signal. Native VGA gives the benefits of progressive scan, and the monitors that typically display this stable output also provide its HDTV clarity at an even finer dot-pitch.
 
Rose tinted hindsight on DC IQ...

Just playing Shenmue 2 on DC through TV, and IQ is actually pretty dreadfull - with shimmering textures everywhere showing a lack of basic mipmapping, let alone Trilinear or anisotropic - swithing on Ridge Racer PS2 next to it, they both seem to have very similar IQ problems..

( and I wont start on the animation or the fading in of NPCs an inch away from your eyes - I'm sure it wasn't this bad when I bought it.... )

Having installed the DC in the childrens room, and moving about 150 games in with it - it's quite striking just how many games don't actually show superb IQ, definitely better than playstation one, but apart from a few superb titles, not really better than PS2...
 
Shenmue has tons of shimmers.

The best way to prove DC IQ over PS2 is to play both of them through normal composite cables, PS2 video output looks like blurry ass. :D
 
The best way to prove DC IQ over PS2 is to play both of them through normal composite cables, PS2 video output looks like blurry ass.
Huh? Who uses composite anymore... If you want good picture quality you have to use component cables for PS2 and S-video for DC (if you want to play it on the regular TV).
 
If you call IQ having ultra smooth plastic looking graphics like Shenmue, then yea I guess it wins.. However, I do not want ultra smooth plastic textures, I want textures like SH3 for PS2. Gritty, realistic.

But yea, if sony get's Nvidia to do a part of the rasterizer there will be no "IQ problems" as you claim chap.
 
marconelly! said:
Huh? Who uses composite anymore... If you want good picture quality you have to use component cables for PS2 and S-video for DC (if you want to play it on the regular TV).
I would guess that most people use composite because most people don't have TVs capable of component. Many older TVs don't even support S-video.
 
Crazyace:
Just playing Shenmue 2 on DC through TV, and IQ is actually pretty dreadfull - with shimmering textures everywhere showing a lack of basic mipmapping, let alone Trilinear or anisotropic - swithing on Ridge Racer PS2 next to it, they both seem to have very similar IQ problems..
Similar in a way that a great many PS2 games have mip-mapping issues, I guess. I think there's a noticeable distinction here, though, in that Ridge Racer PS2 gets its unstable display as a result of being half-height rendered into a field and then outputted without good filtering while Shenmue 2 just suffers from noisy textures (but is at least rendered full and then downsampled to a TV screen.)
Having installed the DC in the childrens room, and moving about 150 games in with it - it's quite striking just how many games don't actually show superb IQ, definitely better than playstation one, but apart from a few superb titles, not really better than PS2...
Only a few? Almost every single DC game eliminates the scourge of interlace flicker and instability with progressive scan. They give you the option of native VGA (which can be converted to component proscan with the appropriate cables) clarity for HDTVs and monitors or a vertical FSAA output for regular TVs. They also protect against a lack of overscan coverage with the higher definition 480 vertical res, and not the lower res 448 seen many times in PS2 games.

It's really the limitations of our typical off-color, interlaced, slow-fade TVs that fail to show how good DC image quality actually is. Should we have complained that the Atari 2600 showed inadequate improvement over the first black-and-white consoles just because you could hook them both up to a black-and-white TV and not take advantage of what the Atari provided? Technically, it's the same deal when comparing DC on just an interlaced display since the machine is truly providing us more. And PAL territories should especially love DC's solution because, for once, they get access to a full library with a full-screen, full-speed, universally compatible 480p standard.

I'm quite curious about this game library you've mentioned before. What are all these games you've said that don't support VGA output at all? If it'd be helpful to you, here is a simple method for enabling native VGA from the majority of titles that don't automatically boot with it:

(Straight from Ubi Soft)
1. Remove the VMU from the controller and unplug the VGA from the Sega Dreamcast AV OUT port.
2. Power the Sega Dreamcast "ON" with the game disk inserted, wait exactly 5 seconds and insert the VGA cord into the Sega Dreamcast AV OUT port. Your monitor should be black for 10-15 seconds, after which the Sega Logo should appear.
3. Insert the VMU when prompted and continue play.

With a game catalogue the size of yours, I'm surprised you can say there are only a few standout titles with comparatively superb IQ. Not every game is as unpolished as Shenmue II. What about Ecco, Grandia 2, F355 Challenge, Sonic Adventure 2, Virtua Tennis, Craxy Taxi 2, Samba de Amigo, MDK2, Resident Evil: Code Veronica, Dead or Alive 2, Jet Grind Radio, the dozens of SEGA Sports titles, the Phantasy Star Online games, Super Magnetic Neo, Rez, the Ready 2 Rumble games, Rayman 2, Le Mans, Soul Calibur, and on and on...

marconelly!:
If you want good picture quality you have to use component cables for PS2 and S-video for DC (if you want to play it on the regular TV).
There are cables that do the simple conversion from VGA to component (with proscan included too) for DC, so you could use component cables for DC as well on a regular TV.
 
Lazy8s said:
There are cables that do the simple conversion from VGA to component (with proscan included too) for DC, so you could use component cables for DC as well on a regular TV.

There is no cable that can convert VGA to component, they are called transcoders for RGBHV -> Component Video, and they are not cheap.
 
maskrider:
There is no cable that can convert VGA to component,
True; I meant cable in the general sense of a converter. It'd of course be a transcoder box.
they are called transcoders for RGBHV -> Component Video, and they are not cheap.
Right. Which is the same as using a lossy transcoder because you wanted to make PS2 and Xbox component into VGA output. Can't beat support for native output in ease of use, price, availability, and quality.
 
Lazy8s said:
maskrider:
There is no cable that can convert VGA to component,
True; I meant cable in the general sense of a converter. It'd of course be a transcoder box.
they are called transcoders for RGBHV -> Component Video, and they are not cheap.
Right. Which is the same as using a lossy transcoder because you wanted to make PS2 and Xbox component into VGA output. Can't beat support for native output in ease of use, price, availability, and quality.

To say they the lossy is not really true, yes, they introduce a kind of lost in the original signal, even a simple amplification stage introduce some kinds of lost to the signal.

VGA belongs to the computer domain, Component Video (and later DVI) rules the HDTV domain.

Unless you want to use projectors or stick yourself to computer monitors, you will want componet video than VGA.
 
Image quality..

Actually Lazy8s, I tend to run most of the DC games through SCART RGB, or VGA, but the texturing problems on Shenmue 2 are pretty bad in retrospect. ( even in VGA )
There are some superb games on DC, but what I notice now is that I always compared them to PSX or N64 or Saturn games when I saw them first, whereas now when I look at them I compare them with PS2 or Xbox or Gamecube titles.. ( Mind you I remember being really impressed with the first Spyro game on PSX because of the big open areas and seamless texture blending - but not now... )

I think you may be reading too much into the difference between 448 and 480 though... and although Sarge's Heroes on DC is superb compared to the poor PSX version, it looks plain compared to the better textured PS2 version.

Sonic 2 is exceptionally pretty in the same sense as Crash Bandicoot on the PSX - all of the limitations are sidestepped with superb design...
Ecco is nice, MDK2 seems identical on the PS2, RECV was good, but really not technically much better than D2.. Soul Calibur just looks poor now for some reason, although DOA2 seems to have aged better... LeMans suffers from flickering and the 30Hz refresh. HOTD and supermagnetic nunu are still good fun though - but Confidential mission is poor compared to Timecrisis.. ( and dont even mention Dynamite Deka or Blue Stinger )

Even the intro to Shenmue 1 annoys me now - with the single repeated texture spread across the canyon and cliffside ( reminding me of PSX ridge racer for some reason ) and the incredibly annoying way in which zbuffer inaccuracies in the animation cause the hair to go through the front of her face while the camera zooms in ( before the model switches to the higher detail version that you like so much ) - why couldn't they fix such an important visual demo...

You have a good point about the VGA mode support not being present on all PS2 titles - but I dont think you can blame developers for designing games for the poor NTSC TV system, as it looks like HDTV sets wont even become mass market for the next generation of consoles ( alas )
 
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