Analyst Speak: NVIDIA in PS3...!

back to the main topic.

Do you expect a vast improvement in PS3's image quality/rendering quality if Nvidia is indeed involved and does part or all of the rasterizing (and video output) portion of PS3's GPU, or at least lets Sony use some of its IP in PS3's GPU, over and above what Sony would have if they were to do the GPU all themselves (even with Simplex) ??

sorry for that long run-on sentence :D
 
Well obviously the whole thing about Nvidia being in ps3 is about the image quality and features. So yes, if Nvidia is indeed going to work on the rasterizer I expect ps3 to have excellent AA as well as alot of features.
 
exellent. I was thinking about the same, however one could think of Nvidia being involved so that PS3 has access to Nvidia pixel shaders only, but since Nvidia has at least acceptable FSAA, that too would be a major reason to have Nv onboard.

now this thread has been steered back on topic :p
 
megadrive0088 said:
back to the main topic.

Do you expect a vast improvement in PS3's image quality/rendering quality if Nvidia is indeed involved and does part or all of the rasterizing (and video output) portion of PS3's GPU, or at least lets Sony use some of its IP in PS3's GPU, over and above what Sony would have if they were to do the GPU all themselves (even with Simplex) ??

sorry for that long run-on sentence :D

of course nvida new chip has 16x 12x subpixling and a 128 bit core
 
The Voice of reason

A few facts you left out :

IBM was involved in the design of the GCN as well as Nec and panasonic.
Nintendo paid Nec a large sum of money to manufacctor for them.
Nec built a plant, I'm sure future buisness is planned as well.
Nintendo announced that the GCN2 would come before ps3/xbox2 and was already being worked on.
ATI tried to get on the dev team for xbox 2
Ps2 has'nt surpassed DC in graphics period, just as ps2 improved in time DC would have improved in time. DC has fewer limitations in hardware aside from raw power than the ps2.

My opinoin
Guarenteed whatever sony and ms does MS will copy all ideas and sony will copy controller ideas.
MS has options ift they can't get ATI or nv
ATI may have caused some distrust between nintendo and ATI with the move the made.
 
Ps2 has'nt surpassed DC in graphics period, just as ps2 improved in time DC would have improved in time. DC has fewer limitations in hardware aside from raw power than the ps2.

...

Funny.. I don't think DC even has the polygon power to do the geometry of PS2's best games...
 
I wasn't going to add more after the ...

Infact I don't even want to get involved with this one, not even Chap would say something like that.
 
The DC doesn't need to process all the polygons that the ps2 does, maybe you should read up on the hardware before making such a crude comment.
 
I do believe it's you who must "read up" on hardware son because your nothing but a troll and you know nothing, and I'm not going to stoop to your level.
 
Son I'm probably old enough to be your dad, that aside I'm not a troll you simply made a asinine statement. The nature of the DC hardware was deferred rendering so tell me why does it NEED to render the same amount of polygons as the ps2 ? Like I said if development continued for the DC you would see it as a firm competitor as the ps2. BTW I don't like you.
 
No, your nothing but your average anti Sony Pro Nintendo troll who knows nothing about hardware.

BTW I don't like you.

Oh man get this he doesn't like me!! I think i'm gonna go cry now. :rolleyes:
 
Paul said:
No, your nothing but your average anti Sony Pro Nintendo troll who knows nothing about hardware.

BTW I don't like you.

Oh man get this he doesn't like me!! I think i'm gonna go cry now. :rolleyes:

And this is why you don't even attempt intelligent conversation you just bash and brand.

Again answer my question from my last post, if you don't I won't bother to respond!
 
What you are saying has nothing to do with the post.

Here's your answear.

DC Cannot even do the polygon counts of PS2's latest games, therefore it has no way of duplicating top end PS2 games. Think DC can do GT4 or SH3? Think again.

Wanna talk about this more with others? Make a post, this post isn't about DC it's about PS3.
 
Paul said:
What you are saying has nothing to do with the post.

Here's your answear.

DC Cannot even do the polygon counts of PS2's latest games, therefore it has no way of duplicating top end PS2 games. Think DC can do GT4 or SH3? Think again.

Wanna talk about this more with others? Make a post, this post isn't about DC it's about PS3.
dO YOU EVEN KNOW WHAT DEFERRED RENDERING IS ? Nm I have no more time to waste on you, it's obvious you have no idea what your talking about.
 
Your telling me Deferred Rendering which basicially boosts the effective fillrate is going to make Dreamcast magicly be able to render 15 million polygons even though the DC hardware cannot even render that many polygons in the first place? Dream on son..
 
Well, I have some spare time on my hands (well actually I don't, but ey, what the hell...), so I thought I'd reply to a few things that bugs me. Now, Rockman, even though I might come off as taking Paul's side, I am not so don't get this the wrong way or anything. ;)

Rockman said:
Ps2 has'nt surpassed DC in graphics period, just as ps2 improved in time DC would have improved in time. DC has fewer limitations in hardware aside from raw power than the ps2.
Rockman said:
The DC doesn't need to process all the polygons that the ps2 does, maybe you should read up on the hardware before making such a crude comment.
Rockman said:
The nature of the DC hardware was deferred rendering so tell me why does it NEED to render the same amount of polygons as the ps2 ? Like I said if development continued for the DC you would see it as a firm competitor as the ps2.

Firstly, I wouldn't call it a fact that PS2 hasn't surpassed DC in graphics as that is a pretty subjectiv matter. How do you define "better graphics"? By simply looking at it or actually comparing technical aspects of the games available? Either way, you can have a game that is technically less impressive but still might look significantly better than another game that might have it beat in all the technical features. That of course makes it quite subjective. Looking at things objectively, it's hard to argue that there are many areas where PS2 does not have the DC beat. While you may bring up deferred rendering, I'd say that the difference in the polygon throughoutput of PS2 and the end result of a quite efficiant DC game is still quite large. Deferred rendering might save you performance here and there, it however still does not come close to what the PS2 is capable of pushing. Still, given that we are argueing here over if PS2 surpasses DC, polygons of course don't tell the whole picture.

Considering both hardware, or all consoles of this generation, I would have to say that none has really surpassed their competitiors. Lets face it, a really talented developer could make a great looking game on Dreamcast without all those particles and polygons and perhaps mistake it for a Xbox game. On the other hand, there are various PS2 games that are quite incredible and are easily up to par with Xbox or GameCube's best. Does that mean that DC is as capable as Xbox? Does it mean PS2 is as capable? No. While each consoles best games do look equal in their best times to their opponents, it would be wrong not to acknowledge the technical potentials the different hardware's do push. For instance, Dreamcast obviously can not push the amount of geometry or particles of PS2 - yet at the same time, PS2 can't match the Xbox in textures or certain effects such as bump mapping and others. So, technically, PS2 is ahead of Dreamcast if you agree or not, just as well as Xbox is ahead of PS2. Games don't change this. Yet, if the best games on either platform do look to be equal as impressive as the rest of games on the other platform, I do wonder why we tend to argue over these kind of things. :?
 
Deferred rendering might save you performance here and there, it however still does not come close to what the PS2 is capable of pushing. Still, given that we are argueing here over if PS2 surpasses DC, polygons.

My point exactly Phil.

And yes, I know polygon's arent the only equation, however I was lazy and didn't want to go through anything else. But obviously since DC cannot match ps2 polygon wise, it cannot do top ps2 games in their entirety.
 
Rockman, since you seem deadset on your views that deferred rendering makes polygon throughput moot, how about you detail them logically and use reference to back up your claims?

There's a few people here, including someone who worked on the DC (Simon F.) who may disagree with you :)
 
Back
Top