He
did say "market", not the "design", or its age.
For all we know, Core 2's design was basically ready during the late "Prescott"/early Pentium D market dominance, and just went on debug/fab process refining mode from there until mid-2006.
That explains the very early appearance of "Conroe" engineering samples out in the open, much like what happened with "Nehalem" (albeit to a much smaller degree, given that the first ones are headed to completely new motherboards/socket infrastructure, and will be limited to the very high end for now).
The point being, there's nothing to suggest that
designing a modern x86 takes any less time than designing a modern GPU.
However, its
market life is considerably longer, not just because of large sales margins and overwhelming commercial position that limit Intel's willingness to frequently shed profits by cutting production on a given design after just 8 or 10 months, but also because the CPU market itself, being much larger than the one for dedicated GPU's, has a higher consumer/business inertia to even consider the possibility of upgrading with the same frequency as a PC gamer, for instance.