An idea about xbox2

marconelly! said:
has anyone else heard the rumour that Xbox 2 won't have a HDD?[/quote
Well, sice everyone else came out, and as I suspect it all originated from the same person, I guess there's no harm if I say that I too did hear the same thing...

I've heard it and almost definately heard from a different source from Fafalada and archie4oz. So there are at least a couple of sources saying the same thing.

Make of that what you will but I wouldn't go placing bets on HDD being in XBOX2 :)
 
How about M$ making a DVD drive which spins the disc in the opposite direction compared to normal drives?

Completely unreadable by standard drives, totally uncopiable by any standard means unless you own a DVDROM pressing plant. Cost increase would be minimal for a proprietary disc format (you just need a spindle motor that can go in either direction, which any motor should be able to already), and pirates could just forget running copied discs on the XB2 too, since it wouldn't read program code from a standard disc (unless it is a previous-gen XB DVDROM, if it has backwards compatibility and maybe they'll skip that to leave out any possible security loopholes).

Of course you'd use a non-standard filesystem/sector format too, and I expect M$ to deploy their Palladium tech to the fullest, maybe that's where IBM comes in to create this custom CPU that runs hardware encrypted program code according to their scary trusted computing platform thingy.

Pirates would basically be forced out of business if all this anti-piracy stuff is


*G*
 
Grall said:
How about M$ making a DVD drive which spins the disc in the opposite direction compared to normal drives?
Nintendo will have to make such a drive if they want to stay backwards compatible and be able to play DVD movies also.
 
Grall, I had that idea like five years ago, hehehe. It's so obvious and yet so elegant at the same time...

Added: but of course, you just _know_ some 15-year-old Chinese guy is going to come up with hacked firmware for a number of DVD burners to spin backward while burning :}
 
Added: but of course, you just _know_ some 15-year-old Chinese guy is going to come up with hacked firmware for a number of DVD burners to spin backward while burning :}

Of course! Considering drives can be hacked to correctly read GD-ROMS this would be pretty easy to defeat as well... Then there's the also reading the disc from the outside -> in (like an LP) but that could also easily be defeated...

Microsoft may be planning to follow in the footsteps of Nintendo, whose mini-DVD format which has been highly successful in preventing piracy on the GameCube. It's widely expected, however, that whatever media the next Xbox console (codenamed Xenon, apparently) uses will be the same size as DVD media, since the system will be expected to play back DVD movies and provide backwards compatibility with Xbox games.

While a valid assumption of media size, the reasoning behind this is simply absurd. Practically any disc player that uses trays or top-load spindles (GCN aside) can manage 12cm and 8cm media (that's what the indentation on the tray is for)...
 
Instead of making the discs smaller why not make them bigger?

Instead of a 12cm disc have a 13cm one, the developers get more room to put data and you can't fit them into any other medium. Yes this would need new production plants but it is a possiblity while where talking about it.
 
Jabjabs said:
Instead of making the discs smaller why not make them bigger?

Instead of a 12cm disc have a 13cm one, the developers get more room to put data and you can't fit them into any other medium. Yes this would need new production plants but it is a possiblity while where talking about it.

Piraters would just remove 'unnecessary' data aka paring it down (as they've done for years). Besides the larger discs might prove to have an 'interesting' amount momentum. :)
 
Look at GD-ROMS. 1.2GB of data and yet every single game on that system seemingly was reducible to a standard 700MB CD. I actually knew a guy who had pretty much any game that was released in North America that I could think of. :oops:

I once read an article by crypto guru Bruce Schneier that made an excellent point: a good security system should not be determined by how well it succeeds but by how well it fails. In this context, one should not aim at a bulletproof solution (its impossible) but instead to make life for the pirates as difficult as possible. This means I would suppose frequent changing of copy protection schema as to invalidate mod-chips (think FF8 PSX), disabling of on-line play (XBLive) etc. ... Of course the "733t d00d5" will get around these one way or another, but you'll scare the 98% of the buyers who are casual fans away from piracy. In other words, a "good failure."
 
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?
 
akira888 said:
In this context, one should not aim at a bulletproof solution (its impossible) but instead to make life for the pirates as difficult as possible.

Yep with the parallel being car/house alarms. The idea is to deter, not necessarily foil or capture the thieves.

jvd said:
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?

What do you mean by a hologram? I don't think laser pickups 'see' holograms as you or I just as you or I don't 'see' pits the same way as the laser pickups. Are you talking about intentional errors?
 
jvd said:
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?

Because that isn't really any different than the "bad sector" protection used since time immemorial. All you need to do in that case is to replace the firmware which is basically what the PSX/Saturn modchips did. Any sort of protection which relies on the disk having some non-spec characteristic will fail in this way.
 
jvd said:
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?

How would that be more effective than conventional software based software protection? A cracker would "just" have to tell the software not to read the hologram, or trick it to think that it did.
An interesting idea that was up some years ago was the concept of "weak" bits. Basically it worked by (with aid of a special master burner) making a single bit, that was written so weakly that it could be read as either 1 or 0. When read by consumer hardware, the bit was checked a number of times, by either software or hardware. If it was in either state all the time then, it was certain to be a copy, and would be rejected. The bit could only be pressed, not copied digitally.
But that scheme has the same faults as the one you suggested.

It seems that the most effective software protection schemes are the ones that physically keeps the software from being read by unauthorised hardware.
 
In this context, one should not aim at a bulletproof solution (its impossible) but instead to make life for the pirates as difficult as possible.
Exactly, I remember an article about PSOne game that did something to that effect - the authenticity checks didn't fail the game instantly but rather made it buggy (in different ways also) so the pirates cracking the said game not only wasted a lot more time on it, they also had several buggy releases before getting it right.
If this kind of thing was enforced as standard policy for all games on the platform it could work a lot better then any of the 'strong' protection schemes, particularly in dissuading mainstream users from playing the 'buggy' pirate games :p
 
jvd said:
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?

That's basically how the Saturn does it. Look on the edge of any of your Saturn originals (I know you have some...) - you'll see a ring on the data side, with 'Produced by or under license from SEGA' printed on.

Nobody's quite sure just what is in that ring, other than the 'Produced by...' text, because it doesn't show up in the TOC and apparently can't even be 'forcibly' read by any drives.

Saturn mod chips just intercept the call from the SH-1 to check the outer ring, and report an OK despite no ring being present on a backup.

Open up your Saturn, hold the little lever in the back to make the system think the lid is closed, and watch the laser as it powers on... you'll see what I mean. A modded Saturn doesn't even send the laser to the edge of the disc.
 
Tagrineth said:
jvd said:
could they not just have a hologram at the middle of the disc or something. That way if the laser doesn't find that hologram it wont read the disc ?

That's basically how the Saturn does it. Look on the edge of any of your Saturn originals (I know you have some...) - you'll see a ring on the data side, with 'Produced by or under license from SEGA' printed on.

Nobody's quite sure just what is in that ring, other than the 'Produced by...' text, because it doesn't show up in the TOC and apparently can't even be 'forcibly' read by any drives.

Saturn mod chips just intercept the call from the SH-1 to check the outer ring, and report an OK despite no ring being present on a backup.

Open up your Saturn, hold the little lever in the back to make the system think the lid is closed, and watch the laser as it powers on... you'll see what I mean. A modded Saturn doesn't even send the laser to the edge of the disc.
Yea i know which is why adding them to the middle of the disc or even at random points would stop what that mod chip did .

That is where i got the idea from :)
 
Fafalada said:
In this context, one should not aim at a bulletproof solution (its impossible) but instead to make life for the pirates as difficult as possible.
Exactly, I remember an article about PSOne game that did something to that effect - the authenticity checks didn't fail the game instantly but rather made it buggy (in different ways also) so the pirates cracking the said game not only wasted a lot more time on it, they also had several buggy releases before getting it right.
If this kind of thing was enforced as standard policy for all games on the platform it could work a lot better then any of the 'strong' protection schemes, particularly in dissuading mainstream users from playing the 'buggy' pirate games :p

IIRC Spyro?
 
if I'm not mistaken, the FAME(by codemasters) (or was it named otherwise) was never cracked and (playstation) games who used this kind of protection work but don't behave normal on a chippped ps2 . i don't know why they sell the code to other software houses or if it is'tn cracked already.
 
If I remember well enough, Bunnie described how easily accessible the Xbox Bios was, and the contrary the GCN Bios was placed beneath the ram, so to get to it you had to dissolve the ram in a solution of H2SO4. Thus resulting in a broken GCN. That made modchips for Xbox a lot easier...

An interesting anecdote, btw, is that when Microsoft came by MIT to give the X-BOX/recruiting presentation to the students here, we asked the guy (I forget his name, but he was important--I do recall he claimed to help define the DHCP spec :p [it has been pointed out to me by J.T. that this was no other than J Allard himself! yow!]) if they had any plans on making it tough to hack the boxes and run linux. The dude looked honestly surprised and it hadn't even crossed his mind. This was about six months or so before the X-BOX launch.

Maybe, they'll think about it this time :rolleyes:

For those of you looking to get the ROM contents of the Nintendo gamecube, it's not as easy as the Xbox. Their motherboard has no generic FLASH or recognizeable ROM part on it; my current suspicion is that it's part of a multi-chip package (or maybe even integrated into the same die--that's unlikely, though, due to the volatility of ROM code as the console matures). I'm guessing the "ARAM" chip contains the ROM (probably a synchronous interface ROM so it can share a common bus easily with an SDRAM) and the "slow" SDRAM in a combo package...maybe I'll sacrifice a GameCube for the sake of curiosity and dissolve the package with hot sulfuric or better yet try and shave the package down so I can extract the pinout through visual inspection. I also noticed that the same pins that go to the "high-speed expansion port" appear to go straight from the ARAM chip to a connector, so perhaps an o-scope plus a peripheral that plugs into the port will lend clues...if anyone has any info, I'd be curious to hear it.

http://www.xenatera.com/bunnie/proj/anatak/xboxmod.html

Some things had to be taken of the webpage , though.



EDIT: link and quote [/quote]
 
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