Silent_Buddha
Legend
Yeah, that's what I was getting at
Yeah, that's what I was getting at. Some games - that use the timing data from the predetermined buffer flip to run as intended - might not play nice with a "driver control panel" style over-ride enforced in an update.
Those would be fine either way. If they are locked 30 fps currently, they'll still be locked 30 fps with adaptive sync enabled. If they are uncapped they'll still be uncapped. It's no different than adaptive sync on PC. Some games that are ported from console to PC have their physics and animation tied to the frame rate and have a locked 30 FPS frame rate. Whether adaptive sync is on or off doesn't change that.
If Microsoft or Sony enable adaptive sync in the OS, then it'll get rid of tearing as long as the display device supports adaptive sync. Of course, that's only if it's within the supported adaptive sync refresh rate of the display device. No changes have to be made to any games.
Regards,
SB