Ike Turner
Veteran
More precisely : R.I.P NGG on GFX9 (as it will be supported on GFX10)
More precisely : R.I.P NGG on GFX9 (as it will be supported on GFX10)
More precisely: RIP NGG in GFX9 GPUs when using the AMDVLK open source driver for Linux (which is their secondary driver AFAIR?).More precisely : R.I.P NGG on GFX9 (as it will be supported on GFX10)
Oh, you're right. I just copied the contents of the full specs page but barely looked at the card itself.That small jack in the lower middel looks very much like a miniDP to me.
It's old and probably it wasn't created any more for Sony than the updates they pushed to GCN 1.1 or whichever it was, and that it has influences from MS too
It's about the same thing you posted earlier about (https://forum.beyond3d.com/posts/2040802/) and it was already clarified to the point that supposedly it only applies to AMDVLK on Linux and is enabled on Windows (DirectX?)
AMD may have simply overestimated the advantage of using primitive shaders over regular compute shaders for geometry culling.
Post-GFX9 GPUs may have faster primitive shaders and/or that functional/effective auto mode @Rys mentioned, which is why they're making that claim.
?Yeah, sure dream on. They have been just sandbagging, don´t you get it ? AMD just gave up an idea it could be done automatically in the drivers..... they have been talking very explicitly about that. It´s just as dead as Vega Primitive Shader. Deal with it.
Yeah, sure dream on. They have been just sandbagging, don´t you get it ? AMD just gave up an idea it could be done automatically in the drivers..... they have been talking very explicitly about that. It´s just as dead as Vega Primitive Shader. Deal with it.
Clues: you're conflating "automatic primitive shaders" with the whole NGG set of features and GFX9 with post-GFX9.
They're in the first paragraph of my post that you quoted (and somehow failed to read).Whole NGG set of features..... hmm. And they are ?
The "automatic primitives" statement was made by this forum's owner in an informal tweet, quickly followed by a "no promises" statement.AMD made in past many bold statement such like that "automatic" Primitive Shader for Vega
https://www.techpowerup.com/240879/amd-cancels-implicit-primitive-shader-driver-support
SDK for primitive shader doesn´t exist or is near to nowhere to release. what else you would need to know ?