You should have waited and got the Blockchain Edition.Wait, AMD has a Vega Founders Edition? Man, I wish I would have gotten that instead of the Frontiers Edition! [emoji6]
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You should have waited and got the Blockchain Edition.Wait, AMD has a Vega Founders Edition? Man, I wish I would have gotten that instead of the Frontiers Edition! [emoji6]
Sent from my SM-G950U using Tapatalk
That is very, very interesting! Maybe they were waiting for the implementation until the patent publication? Probably wishful thinking.
I think you are referring to the JIT compiler, skimming over the paper I read explicitly that shaders for the graphics pipeline are automatically generated.This appears to be an elaboration of the triangle seive method for the PS4, or a more formal adoption of a compute culling shader from a game engine as a new step at the graphics front end.
The primitive shader itself has signs of similar concepts being part of its heritage, but the patent shows that its new shaders are run as a filter in front of the whole graphics pipeline, which is not where primitive shaders are.
Vega's pipeline creates a merged version of the vertex shader and culling shader somewhere after input assembly or the tessellation stage, whereas this method sits wholly outside.
The idea of compiling a vertex shader, and setting a compiler mode that declares all non-position code dead harkens back to Mark Cerny's description of the optional triangle sieve, though the idea likely applies to all three schemes.
Yes. The PS4's method was described as being an option explicitly invoked by a developer, while the patent describes this being done automatically. The concept of taking a vertex shader as the source, then compiling a variant with only transformation elements that send a culled stream to the front end is shared. Unlike primitive shaders, the other two methods keep the vertex shader as-is, in the same place.I think you are referring to the JIT compiler, skimming over the paper I read explicitly that shaders for the graphics pipeline are automatically generated.
HOPEFULLYI think we're in for some worldwide price fixing lawsuits during 2018.
I think it has more to do with SSDs replacing magnetic storage. Once you start stacking, the amount of silicon wafer used can be huge. Fabs are likely price gouging a bit, but they are also trying to build more facilities which takes a substantial amount of capital. Situation gets worse if Korea somehow gets blown up, but it stands to reason they are diversifying a bit geographically at some expense along with the move away from globalism. It may be price fixing, but there are also legitimate reasons for prices to be higher.It's really hard to believe all types of volatile and non-volatile memory are continuously suffering from mega shortages all over the world for almost a year now. Especially when smartphones had their first ever sales volume reduction in Q4 2017.
I think we're in for some worldwide price fixing lawsuits during 2018.
RAM (and by extension, NAND) is traditionally an extremely cyclical market. Gluts and shortages take years to resolve as you have to wait for more capacity to come online or for someone to go bankrupt and exit the industry.It's really hard to believe all types of volatile and non-volatile memory are continuously suffering from mega shortages all over the world for almost a year now. Especially when smartphones had their first ever sales volume reduction in Q4 2017.
I think we're in for some worldwide price fixing lawsuits during 2018.
http://www.guru3d.com/news-story/nvidia-gpu-prices-will-continue-increasing-through-q3-2018.htmlIn specific, a discussion post on a GTX 1080 Ti on Massdrop from tech community lead Brian Hutchins talked about a visit from Nvidia to Massdrop HQ, in which they discussed the causes for the current shortages. As we've reported for a while now, it's now stated by green team, the two main reasons causing the GPU prices to increase each and every month are the mining craze and the graphics memory shortage.
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Miners are still purchasing every new high-end graphics card they can get their hands on and as a result of that, all NVIDIA and AMD partners have a hard time filling up inventory and stock. On the other hand, Apple and Samsung are willing to pay more for the memory that will be used in their smartphones. Factories are using the same production lines for the memory that is used in graphics cards and in smartphones and this has created a shortage of memory for companies like MSI, Gigabyte, Asus, and EVGA to make graphics cards.
So what did we learn here? @Scott_Arm needs to promise to stay away from PC gaming so the rest of us can get normal priced GPUsLife is bullshit. I finally considered getting back into pc gaming and the gpu market went insane.