Where did this come from?DSBR (it is enabled but sometimes removes polygons that should stay visible).
From me. I can provoke this in Dark Souls 3 by playing with camera angles. This can sometimes lead to one or two triangles from a wall being removed, allowing me to see through. I do not clip the camera into a wall for this. This happens with walls that are 20m away from the camera. My R9 290 and R9 380 did not do that.Where did this come from?
When binning was added to Linux drivers, it was done with a note stating tuned for Raven. That would be at odds with Raven being behind in development.the Raven Ridge Vega drivers currently being in an abysmal/very early state
Planning an invasion to deplete our world of bitcoins.Or, I'm not saying it's aliens, but it's aliens.
I have seen videos of Vega at extremely high overclocks with a lot of messing geometry in tests like TimeSpy and FireStrike. Results were invalidated because of this.From me. I can provoke this in Dark Souls 3 by playing with camera angles. This can sometimes lead to one or two triangles from a wall being removed, allowing me to see through. I do not clip the camera into a wall for this. This happens with walls that are 20m away from the camera. My R9 290 and R9 380 did not do that.
When binning was added to Linux drivers, it was done with a note stating tuned for Raven. That would be at odds with Raven being behind in development.
I have seen videos of Vega at extremely high overclocks with a lot of messing geometry in tests like TimeSpy and FireStrike. Results were invalidated because of this.
Can you link one video? I'm interested!I have seen videos of Vega at extremely high overclocks with a lot of messing geometry in tests like TimeSpy and FireStrike. Results were invalidated because of this.
Raja saying "Fury drivers" did happen AFAIK, but it was a year ago in the first public showing when the silicon was fresh from factoryI am pretty sure that part (Raja saying anything about “Fury Drivers” this summer) definitely didn’t happen.
I don't know how you conclude this is from DSBR. It's not the only change between Vega10 and your old cards and could be a software or hardware bug.From me. I can provoke this in Dark Souls 3 by playing with camera angles. This can sometimes lead to one or two triangles from a wall being removed, allowing me to see through. I do not clip the camera into a wall for this. This happens with walls that are 20m away from the camera. My R9 290 and R9 380 did not do that.
Raja saying "Fury drivers" did happen AFAIK, but it was a year ago in the first public showing when the silicon was fresh from factory
I thought it was an AMD rep at one of the editor tech days. Something along the lines of going back to Fury for a foundation for the new drivers.My recollection was that the information came out on the AMD subReddit for the post of that initial performance video. Possibly and AMA that happen at the same time. 100% sure that one of the AMD reps chimed up that the drivers were modified Fury drivers. Debugging enabled with some tweaks to ignore the errors.
I find this whole “modified drivers” discussion very strange. As if every new GPU is supposed to have a whole new driver, which is of course not true.My recollection was that the information came out on the AMD subReddit for the post of that initial performance video. Possibly and AMA that happen at the same time. 100% sure that one of the AMD reps chimed up that the drivers were modified Fury drivers. Debugging enabled with some tweaks to ignore the errors.
That explicitly goes against what Rys was saying.Your best bet is that some of these features need to be supported explicitly in software to be taken advantage of...
Vega10 was apparently their first chip based on their SOC15 methodology/framework.
That explicitly goes against what Rys was saying.
Right, but I think what Geeforcer was saying is that it's still your most opportunistic chance for performance increases, as in its your best bet for performance increases because if they're already enabled by the drivers while there's lack of performance improvements shown then it made zero impact. Well except for giving people hope.
Or it comes from fixing any bugs that are holding things back. Just two weeks ago one got fixed that would have been a show stopper for certain key aspects of binning and primitive shaders. Not that long ago even FP16 between Vega and pre-Vega wasn't working due to opcode issues. It stands to reason there are some complicated shader compiler issues that are somewhat beyond the scope of just drivers. The LLVM tool chain with SM6+ probably takes some work and would likely be the priority for some contracts.That’s exactly what I was trying to say. IMHO, everything that COULD come from the drivers in existing software WOULD have already arrived. My position that IF we were to see big gains going forward, it will have to be via work on developer’s part, whether it be in form of patches to existing software or resource investment into projects still in development. IF it’s possible at all.