DavidGraham
Veteran
DX12 tests are done with different systems, only compare Pascal to Pascal and Vega to Vega. Cross comparison is not valid.Not when you look at dx11 720p at the Dx12 test
DX12 tests are done with different systems, only compare Pascal to Pascal and Vega to Vega. Cross comparison is not valid.Not when you look at dx11 720p at the Dx12 test
Well, it's only a "lead" if you omit the 1080 Ti.
well no, as they use the Vega 64 liquid cooled edition in the review, which is more expensive than AIB OC 1080TiI would hope so considering a Ti is $100-200 more (disregarding current pricing insanity).
Not when you look at dx11 720p at the Dx12 test
Who in their right mind would use a 1080 Ti in 720p resolution
For research purposes. Or to play Crysis...Who in their right mind would use a 1080 Ti in 720p resolution
Isn't that part of DSBR?This site did some testing on the effects of enabling Vega's primitive binning in Linux.
https://www.phoronix.com/scan.php?page=news_item&px=Vega-Prim-Binning-Test
The effect appears to be negligible, but there very well could be something more complicated at play.
I'll take "primitive shaders are still disabled" for 200.unless there's still pieces of the puzzle missing after all this time
Perhaps. And yet again we come back to why they are still disabled after being made such hooplah over for a long time, and now well over three months post-launch and no ETA.I'll take "primitive shaders are still disabled" for 200.
We don't even know what exactly primitive shaders are. No details.Perhaps. And yet again we come back to why they are still disabled after being made such hooplah over for a long time, and now well over three months post-launch and no ETA.
All we have to fall back on is speculation like "hard things are hard", with no genuine sense of if that's actually what's holding up the show.
They are not retarded enough to get burned by that the third time.no ETA.
Tuned for Raven and the selection likely won't be that reflective of DSBR with all elements enabled. For example. Many Linux games get DirectX wrapped in OpenGL and ultimately end up CPU bound. So even if the feature were enabled, it may not show, and 1080p/low certainly won't help matters.This site did some testing on the effects of enabling Vega's primitive binning in Linux.
https://www.phoronix.com/scan.php?page=news_item&px=Vega-Prim-Binning-Test
The effect appears to be negligible, but there very well could be something more complicated at play.
They do seem situationally enabled, but if you look at that Linux patch, right under the DSBR it says:Perhaps. And yet again we come back to why they are still disabled after being made such hooplah over for a long time, and now well over three months post-launch and no ETA.
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
Looks only noise to me...Isn't that part of DSBR?
They had all the time in the world to do a base layer spin.It's probably just hardware broken.