There seems having no reference to ROV. Makes me wonder how they actually implement ROV...This may be of interest, apologies if already posted: http://developer.amd.com/wordpress/media/2013/12/Vega_Shader_ISA_28July2017.pdf.
There seems having no reference to ROV. Makes me wonder how they actually implement ROV...This may be of interest, apologies if already posted: http://developer.amd.com/wordpress/media/2013/12/Vega_Shader_ISA_28July2017.pdf.
That's a rasterizer feature. Not something that would be visible in shader.There seems having no reference to ROV. Makes me wonder how they actually implement ROV...
As previously stated by AMD to PCPer and GamersNexus, Vega FE driver already has all the gaming optimizations until it's release. So RX driver could've really had almost nothing new to add to the table in that regard. AMD already implied not to expect great differences due to the activation of DSBR.
Who said memory bandwidth needed a driver to be corrected?
Yes Indeed.
As previously stated by AMD to PCPer and GamersNexus, Vega FE driver already has all the gaming optimizations until it's release. So RX driver could've really had almost nothing new to add to the table in that regard.
AMD already implied not to expect great differences due to the activation of DSBR.
Who said memory bandwidth needed a driver to be corrected?
Vega has half as many stacks, and they are not clocked twice as high. That's the explanation for the difference in peak bandwidth from Fiji.Also the Bandwidth is really strange. Should be the same like Fiji but it's less. How can that be?
Fiji has 4 stacks of 1Gbps HBM. RX Vega 64 has 2 stacks of 1.89 Gbps HBM2.Fiji and Vega have 1Gbps Bandwidth. But the raw data shows that the 1 Gbps of Vega Bandwidth is more worth than Fiji.
4*1 =4GbpsFiji has 4 stacks of 1Gbps HBM. RX Vega 64 has 2 stacks of 1.89 Gbps HBM2.
http://www.anandtech.com/show/11680...rx-vega-64-399-rx-vega-56-launching-in-august
1.89 does not equal 2.4*1 =4Gbps
2*2= 4Gbps
So same Bandwidth for both chips. But Vega perform really bad in Beyond3d suite in the Bandwidth test.
Ok 1.89 is not 2 but it's also not 1. Vega must be theoretically 5% behind Fiji. But in real measurements (Beyond3d suite ) it's 50%. 10 times more? Rally1.89 does not equal 2.
Beyond that, there are multiple ways to penalize DRAM unrelated to speed.
Generally memory, but may be PCIE or an interconnect. Obviously a lot more busses, but in the case of a GPU or throughput processor they are always sized to the computational parts. Which leaves memory as the primary topic.I have a simple question.
When discussing "bandwidth", what components within a GPU, does bandwidth matter back & forth ? At such bit depth.
Memory?
That was known for a while and most FP64 tasks are accelerated by generic clusters because memory quickly becomes a factor. So the work falls to the giant CPU based racks that represent most supercomputers. With all the cores and IO on Epyc that will likely be much of the FP64 focus, although Vega20 is coming with FP64.So basically no FP64 on the Instinct MI25 accelerators?
https://www.top500.org/news/amd-demos-petaflop-in-a-rack-supercomputer/
The crypto instructions tend to be binary operators and integer operations for performing checksums and addressing. So they do have other uses, just not normally in graphics. Memory management, sorting, and error checking they are useful.Curiously, I didn't find anything when searching for "crypto" or "mining". Weren't there mining-specific instructions?
I'm pretty sure there was a slide claiming that.
Is this going by the 8x bandwidth tests?Ok 1.89 is not 2 but it's also not 1. Vega must be theoretically 5% behind Fiji. But in real measurements (Beyond3d suite ) it's 50%. 10 times more? Rally
With the same or heavier load and equivalent patterns, the first statement can often be not true.Because you have the half of the interface, the management of the Bandwidth should be more easier on vega.
Vega FE performed between 1070 and 1080 except in few games, we have indications that RX Vega is around the 1080 slightly below and slightly above, which is probably due to enhanced clock speeds plus some limited driver improvements.RX Vega performing identically clock-for-clock either indicates that primitive culling, DSBR and HBCC are worth literally 0 fps in gaming and every second that RTG has spent working on those features has been thrown away
We know it's off, we also know AMD doesn't expect great things from it's activation, in regards to games anyway. Even their marketing slides didn't indicate that. So I don't really see the point of making big deals of things AMD themselves are not.Nope Gamersnexus report that DSBR an Power features is off! So not all is activated.
http://www.gamersnexus.net/news-pc/3005-amd-moving-away-from-crossfire-with-rx-vega
Vega FE performed between 1070 and 1080 except in few games, we have indications that RX Vega is around the 1080 slightly below and slightly above, which is probably due to enhanced clock speeds plus some limited driver improvements.
We know it's off, we also know AMD doesn't expect great things from it's activation, in regards to games anyway. Even their marketing slides didn't indicate that. So I don't really see the point of making big deals of things AMD themselves are not.
digi where is my vega ?VERY INTERESTING!!!!!
Sorry, it just bursts out occasionally when I'm not technically allowed to say anything. My apologies, I'm just a bit excited.
Sorry, I think I messed up somehow and they're sending it to me instead. My bad entirely, apologies.digi where is my vega ?
VERY INTERESTING!!!!!
Sorry, it just bursts out occasionally when I'm not technically allowed to say anything. My apologies, I'm just a bit excited.