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Has anyone yet been able to come up with a logical explanation as to why AMD chose not to provide cards to the press for one of their most important releases of last couple of years, outside of the shamefull PCWorld hands-off preview? I mean, the optics of this are just God-awful, akin to a studio refusing to screen a major movie to the critics which is never a good sign.
I don't think any of those statements conflict with a (near?) future where major performance improvements are possible.Ryan stated that AMD told him there is no difference between Pro and Game mode, and that RX drivers will be newer, that's it. Also that Game mode has game optimizations and is working properly, his testing indicates that as well, the driver has Tiled Rendering, HBCC and the whole gang.
He also said he went over the phone with AMD BEFORE showing that on the stream, and they were OK with these results.
I've used these same graphs when I wanted to point out that there's no reason for a Quadro to be worse than non-Quadro for gaming workloads.In fact that idea in itself is ridiculous, considering you can play extremely well even on a Quadro which doesn't have a game mode or game drivers.
It appears to be not active, currently. The pattern in that tool is identical to Fiji. It appears to process triangles sequentially, no binning can be observed. So either that tool can't catch it properly (but it can in case of nV's GPUs) or AMD still needs to switch it on in a later driver.IF Vega is using tiling, the performance is even more embarrassing...
Loks like my Fury X
Or this:It appears to be not active, currently. The pattern in that tool is identical to Fiji. It appears to process triangles sequentially, no binning can be observed. So either that tool can't catch it properly (but it can in case of nV's GPUs) or AMD still needs to switch it on in a later driver.
The draw-stream binning rasterizer won't always be the rasterization approach that a Vega GPU will use. Instead, it's meant to complement the existing approaches possible on today's Radeons. AMD says that the DSBR is "highly dynamic and state-based," and that the feature is just another path through the hardware that can be used to improve rendering performance. By using data in a cache-aware fashion and only moving data when it has to, though, AMD thinks that this rasterizer will help performance in situations where the graphics memory (or high-bandwidth cache) becomes a bottleneck, and it'll also save power even when the path to memory isn't saturated.
Did any pro site do a pro software review on Vega FE launch date? My quick googling didn't find any.Has anyone tested Vega FE in applications it is meant for? Such as Maya, 3ds Max, Solidworks... How it works with Radeon Pro Renderer? How good is it for VR?
To my knowledge, there has been no comprehensive review of Vega FE yet. PCPer being in the process of whipping up one as the exception.Did any pro site do a pro software review on Vega FE launch date? My quick googling didn't find any.
Did any pro site do a pro software review on Vega FE launch date? My quick googling didn't find any.
It doesn't, but it's quite clear AMD is keen on hiding something. In PCWorld's preview they compared Vega to TitanXP in 3 games, and claimed there was no discernible difference in performance, obviously this was a lie. Couple that with their overall radio silence, and it doesn't sound good.I don't think any of those statements conflict with a (near?) future where major performance improvements are possible.
Is it? Did PC World state whether or not VSync was off? I mean, I couldn't tell 60 fps from 60fps in a single-GPU setup most of the time.It doesn't, but it's quite clear AMD is keen on hiding something. In PCWorld's preview they compared Vega to TitanXP in 3 games, and claimed there was no discernible difference in performance, obviously this was a lie..
But this make no sens. The draw-stream binning rasterizer have always an Advantage above a common rasteriezer. Why avoid them?The draw-stream binning rasterizer won't always be the rasterization approach that a Vega GPU will use. Instead, it's meant to complement the existing approaches possible on today's Radeons.
Ugh... "Gaming" FE drivers are dated 6/27/2017. RX is supposed to launch sometime before 8/3/2017. This is more or less a month of the final phase of driver development which has been ongoing for years...
Do you really think a month of SW development should bring 50% of perf?
Always is a strong word.But this make no sens. The draw-stream binning rasterizer have always an Advantage above a common rasteriezer. Why avoid them?
„The driver“ being which components specifically?The driver is actually from January, it was just packaged on 6/27/2017. This is why all the software tools are saying "17.1.1"