what exactly would you have them do?
Suffer their crimes for all of eternity, apparently. lol
Few people will argue that FSR4 isn't coming dang late, but in no way should something they said in marketing years ago hold them back from making progress eventually anyways. It's not like people bought RDNA3 specifically because they really wanted to invest in open source reconstruction like FSR super badly. It was a known compromise people were making, or just ignored entirely from the crowd of purists who believed(or still believe) it's sacrilegious to use anything but native resolution.
At the same time, it's also not wrong to want a good open solution to exist. And I'm still hoping that perhaps FSR4 wont be super closed. Like, I get it, if previous RDNA architectures straight up cant run it, or run it performantly, fine, but should they close it off to Nvidia and Intel users
if those GPUs are capable of running it ok? I kinda feel this would be a mistake, just in terms of getting developer adoption. Perhaps if we were closer to a new generation of consoles that could utilize it, they could get away with keeping it fully proprietary, but otherwise, I'm not sure they're in a position to be pushing yet another reconstruction method specifically for the small subset of people who not only have an AMD GPU, but the even smaller subset with the specific type of AMD GPU required.
I know these techniques aren't super hard to implement anymore, but doing a decent implementation can still require a fair bit of testing and some tweaking of certain game aspects in order to make sure it works optimally in their title. And I'm not sure AMD cannot afford for devs to be pushing out careless, flawed FSR4 implementations because it was an afterthought.