But AMD advertises "new AI accelerators". So i would think that every "ml whateverworkload" will be supported by at least RDNA3.
AMD never advertized the ML accelerators in RDNA3 to be able to run any sort of ML upscaling. This is like getting upset that Volta GPUs can't run DLSS (or at least I don't think they can, not officially, since they don't have Turing tensor cores but an earlier version).
FSR2 was never "fine" or "even good". It was released 2 1/2 years later than DLSS 2 and provided worse image quality. At the end of its lifetime FSR2 is basically a meme.
I disagree. Of course it provided worse image quality, you get worse quality in exchange for broad compatibility. The comparison isn't DLSS vs FSR2, the comparison is bilinear upscaling to FSR2 as those are the options you have on anything that isnt Turing, Ampere or now Ada. This includes all 3 of the existing major consoles. There is room for more than one way of doing things and just because it's inferior doesn't mean it's worthless (indeed, most things on console are lower quality than a high end PC).
And what has changed between "2022" and "2025" that AMD's marketing isnt correct anymore? ML would be better now than 2 1/2 years ago even when DLSS 2 was already superior?
What has changed between 2022 and 2025 is 3 years lol. I'm not really sure what you guys are asking for at this point, FSR sucks supposedly so AMD tries to pivot to how Nvidia does it, but somehow that's wrong too? Do you want a broad, but inferior solution a la FSR2 or do you want an exclusive but superior solution like DLSS?
It goes without saying that yes, DLSS and other ML-based upscalers have improved drastically since 2022, while FSR2 has essentially plateaued.
And why doesnt it matter anymore that your new software isnt even supported by any graphics card outside of these new announced RDNA4 one?!
If you want an ML based solution that's fast and high quality it's not going to run on cards without capable ML hardware.
I really cant see that AMD will gatekeep FSR4 to RDNA4. It would be a marketing nightmare.
Seems to work fine for Nvidia who has come out with a new hardware exclusive feature almost every generation since Turing. I mean ideally yeah they'd figure out how to get FSR4 working on every GPU ever manufactured but it's a tradeoff of quality, performance and compatibility. You can choose two: DLSS chooses quality and performance, FSR2/3 chooses performance and compatibility, and XeSS (dp4a) chooses quality and compatibility. FSR4 will likely have to choose quality and performance, otherwise if they prioritize compatibility like they did with FSR2 they will end up in the same spot where their solution is inferior and nobody wants to use it anyway if they have a choice.