What makes you think that? It makes sense that they would want to unify the architecture again.no such thing as UDNA.
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What makes you think that? It makes sense that they would want to unify the architecture again.no such thing as UDNA.
CDNA is its very own thing.What makes you think that?
best I can give you is adding MFMA into client parts.It makes sense that they would want to unify the architecture again.
20-21 Gbps G6 isn't exactly slow or available from anyone either.You're very naive to think, that there isn't a substantial price difference. Why should the suppliers even develop faster Ram, if they can't charge a premium?
Especially at the beginning with Samsung as only supplier Nvidia will pay a significant higher amount. This might change at the end of the year, when Micron and Hynix have their GDDR7 on the market too.
I wouldn't be surprised, if there wouldn't be a big margin difference comparing 5070Ti with the 9070XT at launch price levels. But Nvidia has the 5080 to increase their margin of GB203, while the 9070 decreases AMD total margin of the chip.
Mass production from both Samsung and SK Hynix for, at least, the last ~2.5years.20-21 Gbps G6 isn't exactly slow or available from anyone either.
With cheaper, I meant, cheap motherfuckers lolI mean the extra BoM on the PS5 Digital Edition is probably only $100 - $150. But it makes sense that Sony isn't going to do all that extra R&D for nothing.
It's been MP'd for a long long long while, RDNA2 refresh shipped with it I think.20-21 Gbps G6 isn't exactly slow or available from anyone either.
Where do these numbers come from? By comparison, how much does DLSS4 require?According to TPU FSR4 requires 779 AI TOPS
the most quirk chungus part is OoO memory fills a-la Cortex A510.
If regular GDDR6 can deliver those speeds then what was the point of GDDR6X?Mass production from both Samsung and SK Hynix for, at least, the last ~2.5years.
According to TPU FSR4 requires 779 AI TOPS which pretty much confirms it has very little to do with PSSR (which runs on the PS5 Pros 300 TOPs) and will hopefully be a much superior solution. Also the 9070 (non XT) offers almost 1200 TOPs or around 4x the PS5 Pros AI capability at raster levels which are presumably more like 50% higher, so clearly little to no architectural relation there either from an AI perspective.
As a product the 9070XT seems pretty exciting. ~4070Ti Super level performance for 75% of the price with what will hopefully be an upscaler comparable to DLSS 3 along with comparable frame gen capabilities. They even apparently have their own AI based denoiser in response to Ray Reconstruction. Hopefully it's competitive.
TPU has somehow misunderstood that "Up to 779 TOPS AI-Acceleration via AMD RDNA 4 Architecture" in FSR 4 slide means it would need that, while in reality that's what RX 9070 XT has at FP8 precision used by FSR 4.Where do these numbers come from? By comparison, how much does DLSS4 require?
G6X delivered them earlier.If regular GDDR6 can deliver those speeds then what was the point of GDDR6X?
I would guess it was because Micron wanted a headstart moving away from NRZ and Nvidia wanted a clear roadmap to +20Gbps and better efficiency.If regular GDDR6 can deliver those speeds then what was the point of GDDR6X?
Interesting, but one can assume that FSR4 would not run well on the previous generation. The TOPS value of the 9000 series is several times that of the 7000 series. Here is a significant improvement.TPU has somehow misunderstood that "Up to 779 TOPS AI-Acceleration via AMD RDNA 4 Architecture" in FSR 4 slide means it would need that, while in reality that's what RX 9070 XT has at FP8 precision used by FSR 4.
IIRC AMD said they'll investigate if it can be brought to at least part of RX 7000 gen, but it will also be twice as heavy if they do (since they need to do it in FP16)Interesting, but one can assume that FSR4 would not run well on the previous generation. The TOPS value of the 9000 series is several times that of the 7000 series. Here is a significant improvement.
CDNA is its very own thing.
Lisa doesn't even pretend otherwise.
best I can give you is adding MFMA into client parts.
You can't unify client and DC parts, since they're making client shader cores a lot less orthodox.
that's an off-the-record remark that's not relevant.Were you in some cave?
Only relative to what 5070/5070 Ti will actually be available for. For example in Finland currently cheapest actually available 5070 Ti is 25%+ over it's supposed MSRP.This all hinges on following through on msrp.
If they can't get it running on the RDNA3/3.5 APUs, then there isn't much of a business case for that. Those APUs will continue to be manufactured and sold for years to come - unlike RX 7000 series, which has now ended and has a minuscule market share.IIRC AMD said they'll investigate if it can be brought to at least part of RX 7000 gen, but it will also be twice as heavy if they do (since they need to do it in FP16)
All "4" TSMC processes are in fact derived from N5.
According to a former Apple graphics enginer, a closer description to their "dynamic caching" technology would be dynamic 'deallocation' which allows them to release unified/flexible on-chip memory during runtime depending on whichever path of execution or branch is taking place within a shader. This does not help them increase occupancy since their hardware is unable to issue more waves opportunistically ...Seems like they've adopted Apple's "Dynamic Caching" idea from the M3. Registers are dynamically allocated at runtime instead of the worst case. Apple's solution also dynamically allocations threadgroup memory and stack memory.