My God, who needs faster cards when you can run 5040x1050 with 5770? MLAA is especially handy for Eyefinity, wonder when AMD will get it working with DX10/11 games.
If it's anything like SSAA, don't expect them to.
My God, who needs faster cards when you can run 5040x1050 with 5770? MLAA is especially handy for Eyefinity, wonder when AMD will get it working with DX10/11 games.
If it's anything like SSAA, don't expect them to.
wonder when AMD will get it working with DX10/11 games.
Indeen...Luckily, it isn't. „It's just a postfilter(tm)” (neliz)
No need to get cocky Just yesterday was reading how MLAA isnt working with a lot of DX10/11 games.It already does, have you missed the past few days?
I think the list of games that don't support MLAA is short and already have some AA workaround:
Dirt2
LEGO Star Wars Complete Saga
BioShock DX10
Luckily, it isn't. „It's just a postfilter(tm)” (neliz)
http://www.neogaf.com/forum/showpost.php?p=24004842&postcount=507
That got it to work for me finally after a lot of attempts at other things. You need to make sure you have the hotfix installed first though.
If not, try this - works with 4-series cards too apparently.
http://forums.guru3d.com/showpost.php?p=3749879&postcount=347
Managed to get the MLAA option to show up in the CCC for my 4850, but in my quick checking it does not seem to function correctly when enabled. I got a black screen when I tried loading up Devil May Cry 4's DX9 executable. Thought I'd give it something lighter with Defense Grid and that had some weird crap happening on screen. As a bonus, it messed up the video I had playing on a second monitor in MPC-HC. Even after shutting down the 3d app I couldn't get the picture back in MPC-HC or VLC until I disabled the MLAA option and started up and shut down Defense Grid again. Although that could have been an unforeseen consequence of one of the registry hacks from guru3d.
Officially, sure. But it's not like it's unprecedented for people to figure out how to enable features they aren't supposed to. I was just going by the guru3d thread linked above that suggested someone had gotten MLAA working on the 4800 cards. But like I said, I can get the option to show up in the driver control panel, but it isn't functional in games. Seemed like a worthwhile thing to investigate.
It is using DirectCompute shaders, if it's DC5 it means DX11 is required for MLAA.
If it's also not working now, we can assume that IF it's coming to RV7x0, it is not working in the drivers yet.
There is little reason for it to use DC5 "only" .It is using DirectCompute shaders, if it's DC5 it means DX11 is required for MLAA.
There is little reason for it to use DC5 "only" .
There is little reason for it to use DC5 "only" .
I would imagine support for the RV7xx, if it happens, is on the back burner right now, and won't happen for a while. That's two generations ago, there's little reason business wise to add a software feature to cards that old. AMD's always been good about bringing features not tied to hardware to older cards, but you never know if they'll stop. AMD is, after all, a corporation. When it's no longer considered in their best interests to continue that practice, they will stop.
I'd say there's some real value in taking care of existing customers that way. It creates loyalty and gives them confidence that if they upgrade to another AMD card they can expect to be well looked after even when the product line has moved on.
As I understand, its whats happening, AMD could have easily locked MLAA for 6xxx series only (and no, current "hacks" wouldnt work), but they are extending it to 5xxx series (confirmed), and probably to 4xxx as well (not confirmed yet, plus they would have to redo implementation, if its DC5 based).I'd say there's some real value in taking care of existing customers that way. It creates loyalty and gives them confidence that if they upgrade to another AMD card they can expect to be well looked after even when the product line has moved on.
PS3 is shipped with MLAA , it can be implemented on Xbox360 too , along with DLAA (Directional AA) .I completely agree, this should be a shader that could run on DX9 level hardware (as I told you about the C64 emulator for instance.)
But seen the reported poor performance of the HD4000 series in DC/OCL, one might want to steer away from what could potentially be a mess.
PS3 is shipped with MLAA , it can be implemented on Xbox360 too , along with DLAA (Directional AA) .
As you said it , it is a post process effect that could be programmed to run on any DX9 hardware .
With regards to MLAA, the DC comment is a little red herring; it started life as in HLSL but obviously what is present in the driver is not HLSL; it is platform indepentant so it should be in XP aready) and also API independant - we've had some reports of the driver not picking up the correct key's in DX10/DX11 but it should work, additionally OpenGL is still being worked on.
With regards to the hardware support, the LDS really is paying off here because we need to store chunks of the frame for the analysis and blending stages. Without the LDS you're probably going to be doing roundtips to memory constantly, which is going to have a big impact in performance.