He actually means PHY. Both Redwood and Juniper are (or or less) pad limited 128-bit designs, given the smaller engine on Barts the higher speed PHY is not required anyway.Wow! AMD really fought hard for every sq.mm in Barts.
He actually means PHY. Both Redwood and Juniper are (or or less) pad limited 128-bit designs, given the smaller engine on Barts the higher speed PHY is not required anyway.Wow! AMD really fought hard for every sq.mm in Barts.
Well but they are indeed using parts rated for 5Ghz anyway it seems...Saving die space is a bonus. Normally you only save on cheaper RAM. This is the right move for a part in this market, because you don't want to pay for 4.8GHz memory anyway.
Good point. Some key figures Cypress vs. Barts:Whatever AMD did, the total savings are substantial. Removing 30% of the SIMDs would only save around 10% of Cypress.
I'm pretty sure IHVs will find a way to save cost by clocking at 4.2GHz.Well but they are indeed using parts rated for 5Ghz anyway it seems...
Yeah, that's basically what I did in saying 10%, but maybe we underestimated it a bit. Could be 50 mm2, or 15% of the die.The trouble is we don't know the size of a simd (though Dave essentially said 2 simds are as big as 16 rops...). Based on the numbers quoted for rv770 from Jawed, taking into account scaling to 40nm and that they are possibly slightly more complex, I'd reckon around 6-7mm²? So skipping 6 of them would indeed only save around 35-40mm², i.e. only half the effective difference.
Hmm looks like the 10.10 hotfix is specifically for 6870 and 6850 after all.
Thanks!All previous cards are included in the INF, so it will install on other cards at least.
Maybe they simply do not think that bothering with power saving during UVD operation (and validating it) is worth the cost?Oh, looked it up and actually not that much. Seems HD5850 lowered mem clock from 1000Mhz to 900Mhz, so hardly worth it. Maybe that's the reason HD68xx don't bother at all.
For CPUs, various parts (caches, cores, memory controllers) have different transistor densities.It is also worth noting imho that transistor density went up a bit.
We all forgot, Cypress gained girth due to doubled vias, supposedly - so that's another thing we can't account for in Barts's diet.So did the density go up because they removed the less dense units, or because they removed some extra redundancy due to a more mature 40nm process?
Could Dave enlighten us if we'll see MLAA on 4xxx and 5xxx series cards? Several review sites mentioned its possible.
The struggle over HAWX 2 seems to originate from the argument whether to use Adaptive Tessellation or not:
1-Nvidia & Ubisoft say "No"
2-AMD says "Yes"
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=fr&tl=en&u=http%3A%2F%2Fwww.hardware.fr%2Farticles%2F804-17%2Fdossier-amd-radeon-hd-6870-6850.html
Personally , I think Adaptive Tessellation could be the perfect replacement for LOD ,at least it should solve the annoying problem of geometry and detail pop-ups that plague all games nowadays .
Good news :smile: Its nice AMD didnt locked it to 6xxx series as another selling point, but rather increases value of all cards, including previous gens.
Wasn't the "Adaptive" part the initial goal of doing tesselation to start with?The struggle over HAWX 2 seems to originate from the argument whether to use Adaptive Tessellation or not:
1-Nvidia & Ubisoft say "No"
2-AMD says "Yes"
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=fr&tl=en&u=http%3A%2F%2Fwww.hardware.fr%2Farticles%2F804-17%2Fdossier-amd-radeon-hd-6870-6850.html
Personally , I think Adaptive Tessellation could be the perfect replacement for LOD ,at least it should solve the annoying problem of geometry and detail pop-ups that plague all games nowadays .
Any shots showing off the MLAA algorithm used in conjunction with MSAA surfaced, yet?
Nvidia and their fans are really something Both AMD and Nvidia LOVE tessellation, hell - AMD was the very first to the market (and like 10 years before anyone else if we count first incarnation), the difference comes in benefits vs going overboard (which doesnt really benefit users). Do you see any difference between very good and extreme tessellation in games? My bet is you dont in most cases, if at all.