hm... rebranded and with 2 disabled MC's ?R9-380x is a rebranded R9-290x

Bleh, rumours.

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hm... rebranded and with 2 disabled MC's ?R9-380x is a rebranded R9-290x
Guys, take a look at what's going on there, page 3, comment 17:
http://www.techpowerup.com/199750/nvidia-geforce-gtx-880-detailed.html?cp=3#comments
But actual FPS in games? Of cards that are not even close (at least 3 months away) of being released?
The point in time of launch doesn't coincide with the actual point in time when the chips are born. That said, many months (if not a year or two or even three) in advance, at AMD's headquarters it is already known their target performance of projects and design.
Ask yourself but more deeply.
I am not saying in any way that what's written there is true and correct, just that your argument doesn't make sense.![]()
Rumors wouldn't be nearly as fun for the readers if the originators actually knew enough to create reasonable rumors. It's the unreasonableness of their predictions that keeps everyone on edge.He also clearly has no knowledge of the capabilities of current ASICs.
Yeah but who's going to make them?We're gonna need faster CPUs.
We're gonna need faster CPUs.
Or more games written to mantle or a more CPU efficient version of an existing API like DirectX or OpenGL. With mantle you get relatively GPU limited with much less powerful CPUs.
In other words, please dear god let Dx9 and Windows XP die already.
Regards,
SB
All Mantle games right now aren't really written for Mantle, Mantle was just added as a tacked on feature at the last minute. So what we get is games that are 95% GPU limited at max settings. Except for the Star Swarm test of course, and even that didn't make a strong case for the API, considering the optimized DX11 path (via the driver) can produce faster (or at the very least equal) performance.Or more games written to mantle
All Mantle games right now aren't really written for Mantle, Mantle was just added as a tacked on feature at the last minute. So what we get is games that are 95% GPU limited at max settings. Except for the Star Swarm test of course, and even that didn't make a strong case for the API, considering the optimized DX11 path (via the driver) can produce faster (or at the very least equal) performance.
The more I see on this matter, the more I become convinced this whole thing is blown out of proportions. Yes there is a CPU overhead, and an driver overhead too. But they are fairly modest and can be circumvented. What we actually need is more games that are multi-core aware (and an API that don't get in the way of course). The code needs more parallelization to use more cores and exploit further threads.
Games already are multi-core aware.All Mantle games right now aren't really written for Mantle, Mantle was just added as a tacked on feature at the last minute. So what we get is games that are 95% GPU limited at max settings. Except for the Star Swarm test of course, and even that didn't make a strong case for the API, considering the optimized DX11 path (via the driver) can produce faster (or at the very least equal) performance.
The more I see on this matter, the more I become convinced this whole thing is blown out of proportions. Yes there is a CPU overhead, and an driver overhead too. But they are fairly modest and can be circumvented. What we actually need is more games that are multi-core aware (and an API that don't get in the way of course). The code needs more parallelization to use more cores and exploit further threads.
I am all for games written from the ground up for Mantle to increase graphics fidelity and performance, But lets not kid ourselves here .. Mantle on this state right now (as a tacked on feature) offers little more than some free fps that could have otherwise been obtained through a driver upgrade.And as I mentioned as more games get written to take advantage of Mantle the CPU burden should decrease even further than it has already...
Yes, but not properly on PCs. Through a combination of a non cooperative API, and laziness or simply carelessness, they only hammer a single thread while leaving the rest sleeping. And even with that most of them only use 3 cores.Games already are multi-core aware.