BTW:
Despite everything, it's always good to see an IHV acknowledging that gamers aren't dead after all.
Surely that's a piss take created by someone. I'm thinking Pitcairn specifically but it applies nearly as well to the entire range.
BTW:
Despite everything, it's always good to see an IHV acknowledging that gamers aren't dead after all.
Bizlink/Accell HDMI 1.4 converters (300 MHz clock) are both "active" with protocol conversion (EyeFinity certified) and "passive" with Dual-Mode Type 2 support (i.e. work with DisplayPort++ ports that directly emit HDMI signal from the video card), and they all sell for $25-30 - seem to be enabled by latest ParadeTech IC technology. "1.1" and "1.2" versions seem to be feature identical.They also have "passive" converters that should only work with DisplayPort++ Dual-mode Type 2.a passive converter is $25. Active converters are going to be quite a bit more expensive...
Maybe the ROPs are on an MC clock domain instead of the shader clock domain? That would explain the lack of significant performance increase when over-clocking.
I'm pretty sure, with the new drivers, this now pathetic looking red line would be somewhere up there between the other two lines.Wow, the performance boost in Witcher 3 with Hairworks on is no less than 50%:
Maybe the drivers finally got some deserved love? I think witcher specifically tessellated Geralt's hair quite a lot. There's been a tweak around for a while to limit tessellation to factor 8 or sth. in Catalyst Control Center in order to improve performance.Interesting, if there were hardware changes it should show up in all benchmarks, wonder what the drivers are doing to get increased tessellation performance
Would be interesting to see if this is only with witcher 3 or with other non gameworks titles.
But do those converters also enable HDCP 2.2 for 4k blu rays or streaming videos? I do not care that much about the protocol my graphics cards and display communicate with each other, in fact I don't care at all, as long as I don't miss out on image quality (DSub15), content (HDCP sadly - i wish there was no DRM stuff) and refresh rate (DP 1.2).I'd guess their upcoming HDMI 2.0 converters will be similarly inexpensive.
UHD Blu ray is out of question, as HDCP has to be supported throughout the complete signal decoding chain on the PC, including Blu ray media, stream decoding, and uncompressed video out. For that you will need DisplayPort 1.3 and updated Dual-Mode "passive" adapters that support HDMI 2.0 clocks.But do those converters also enable HDCP 2.2 for 4k blu rays or streaming videos?
Fiji is basically four shader engines versus the two of Tahiti. Rasteriser, versus shader versus export versus RBE versus memory are fundamentally the same in both when normalised per shader engine.I suppose I was approaching the contention issue in a design scenario where occupancy issues caused both the rasterizer and export bus to be underutilized in smaller CU counts. Raising the CU count could eventually reduce occupancy constraints to the point that enough wavefronts need enough export cycles that the underutilization goes away.
Yes, I see that mechanism.The ROPs came to my mind first because their execution process is linked to moving tiles in and out from memory, which would not scale with overclocking the core and would exert back pressure to wavefronts trying to export. My assumption, perhaps incorrect, was that the rasterizer's end of the process has a higher likelihood of sourcing its data from on-chip and so could benefit from higher GPU clocks relative to the more memory-heavy ROPs, leading to the rasterizer stage and the CU array both waiting with ready outputs for the ROPs to catch up and free up export buffers.
Isn't it really weird that Fiji didn't double the geometry engines of Tonga, since it's basically 2xTonga in almost everything else but the memory controller?
Doesn't this look like AMD is asking to get their ass handed to them in Gameworks titles with excessive geometry everywhere?
Isn't it really weird that Fiji didn't double the geometry engines of Tonga, since it's basically 2xTonga in almost everything else but the memory controller?
Doesn't this look like AMD is asking to get their ass handed to them in Gameworks titles with excessive geometry everywhere?
According to Techreport, the geometry engines have at least been changed compared to Tonga to increase throughput:
http://techreport.com/review/28499/amd-radeon-fury-x-architecture-revealed/2
Perhaps GCN geometry engines are quite power and/or space intensive. It could help explain Tonga's disappointing fps/mm2 and fps/watt improvement over Tahiti.
AMD was already pushing the reticle limit with Fiji so something had to give.
Isn't it really weird that Fiji didn't double the geometry engines of Tonga, since it's basically 2xTonga in almost everything else but the memory controller?
Doesn't this look like AMD is asking to get their ass handed to them in Gameworks titles with excessive geometry everywhere?
https://help.netflix.com/en/node/6662UHD Blu ray is out of question, as HDCP has to be supported throughout the complete signal decoding chain on the PC, including Blu ray media, stream decoding, and uncompressed video out. For that you will need DisplayPort 1.3 and updated Dual-Mode "passive" adapters that support HDMI 2.0 clocks.
Does video streaming really requires HDCP though?
IIRC the 5770 had the same tessellation engine as the 5870 (it was a factor in my buying one). I think everything else, including the memory bus, was exactly half. Definitely not positive about that.Didn't the same happen with 5870 and 5770, something similar with dx12 overhead benchmarks where cards would be at parity from the same family. The bigger problem, in light of the improvement of Tonga and further and drivers supposedly boosting 390X(Hardocp review showing impressive improvements against 290x), would be the ROPs which AMD are again in a deficit of after 7970 vs. GK100.
As for 390X, at least one reviewer who are not AMD themselves(so much for transparency), shows it performing near 980Ti for a few games.
GTAV - 31.3 to 29
Evolve - 39.6 to 37.7
FC4 - 37.9 to 36.4
And over 980 for most.
http://nl.hardware.info/reviews/613...et-bestaande-chips-benchmarks-alien-isolation
After reading some of the other reviews, 390X doesn't look half as bad, perhaps some part of it due to 290X being used in those reviews the throttling reference ones.
With Fiji, AMD is offering a rather different vision of how GPUs ought to be used by game developers. That's one reason I'd expect to see continuing fights between the GPU vendors over what effects folks incorporate into PC games. Nvidia will likely emphasize geometric complexity and tessellation, and AMD will probably push for prettier pixels instead of more polygons.
http://techreport.com/review/28499/amd-radeon-fury-x-architecture-revealed
Sorry for the stupid question but is an render back end the same as a ROP?Rasteriser, versus shader versus export versus RBE versus memory
Tahiti had a limited crossbar between each RBE and a few other memory channels in order to mate them with its mismatched bus width. Hawaii dispensed with it.Fiji is basically four shader engines versus the two of Tahiti. Rasteriser, versus shader versus export versus RBE versus memory are fundamentally the same in both when normalised per shader engine.
Is it notably different from Tahiti in its behaviour? Will the jokers completely obfuscate the differences we find?
Sorry for the stupid question but is an render back end the same as a ROP?
4K Netflix and most other legitimate services will require HDCP 2.2 for 4K.Does video streaming really requires HDCP though?