Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
we now know...
The original comparison was with hypothetical RT block that only gave intersection results while not performing traversal, which would leave the SIMD in a position where determining the next node addresses would require explicit vector memory reads to data that would have been fetched and parsed by the RT unit already. AMD's method is at least less redundant than that.Ok, it’s probably true that the shader doesn’t need to inspect the contents of the node in order to schedule it. But that doesn’t seem to be a notable benefit of shader based scheduling given it’s also the case for Nvidia’s fixed function approach.
AMD's patent doesn't clearly outline where the process resides for the intermediate work between node evaluations. It highlights that the SIMD and CU have substantial storage available at no additional cost versus the likely hardware footprint of implementing sufficient storage on an independent unit.AMD’s patent calls for storing traversal state in registers and the texture cache. It would seem the shader is responsible for managing the traversal stack for each ray and that stack presumably lives in L0. I don’t see how you would avoid thrashing the cache if you try to do anything else alongside RT. Unless of course you have an “infinite” amount of cache![]()
ROPs were linked to memory channels until Vega, which made them a client to the L2.curious, aren't all ROPS typically tied to caches past and current gen?
IIRC the difference with RDNA is that compute is now tied in with the L2 cache, whereas with GCN it went directly to the memory controller. But I think ROPS are unchanged.
Render back ends have had relatively small per-RBE caches throughout the generations. There's evidence that the RBEs still have caches with RDNA, though I haven't seen specific capacities given.ergo this older post by sebbbi:
https://forum.beyond3d.com/posts/1934106/
with respect to RDNA
it does look like they changed how they accessed data however for the RBs.
6800XT is that the 80 or 72CU one?
You may be right that it’s more balanced. In terms of absolute performance though it’ll be really interesting to see where the chips fall.
Just above 2080 Ti performance for $500. Wouldn't it be something if the 6800 xt is also $500.
It seems like some AIB OC model (beefed up VRM, higher PCB etc.).
... and some recent tweet